Changes:
- Internal optimizations and fixes for minor code warnings.
- The first customer now spawns much faster when starting a new game, preventing long initial wait times.
- The food menu filter now supports localized item names and native categories to prevent the menu from appearing empty by default.
- Improved and stabilized wall visibility mode and cutaway shaders.
- Tables now auto-detect surrounding seats automatically.
- Reworked category icons and item grouping in Build Mode.
- Implemented new Attachment Point rules for furniture placement.
- Added outline visual feedback upon item removal.
- Added UI for rotate control in both character customization and in-game camera
- Removed Volumetric Fog to resolve conflicts and improve rendering performance.
- Adjusted model scaling and camera distance.
Bugs Fixes:
- Fixed the patch note panel.
- Fixed a critical issue where the main UI Canvas could be accidentally hidden on initialization.
- Fixed a NullReferenceException that occurred when clicking kitchen equipment too quickly during scene load.
- Fixed a bug in the Food Menu where clicking category tabs would permanently destroy the other tabs.
- Fixed Build Mode error messages bypassing the localization system and always displaying in English.
- Fixed artifacts in the glass cutaway shader.
- Fixed doors and NPCs passing through walls.
- Fixed overlapping issues with objects and models.
- Fixed main menu NPCs and Main Title objects placement.
- Fixed lighting bugs and post-processing adjustments.
- Fixed a DOTween error that broke UI animations, such as buttons and speech bubbles, when objects were destroyed.
- Fixed the tutorial panel, Production Menu, disappearing by itself during the tutorial steps.
- Fixed the table-cleaning bubble becoming invisible because the game was pausing the DOTween animation.
- Fixed the side menu, Quick Access, not returning after the player skipped or completed the tutorial.
- The “Open/Close” café button now respects the selected language instead of remaining stuck in one language.
- Fixed a NetworkVariable warning in NPCController before it was spawned on the network.
- Fixed a ProbeReferenceVolume instantiation error.
- Added handling for duplicate Singleton warnings when reloading scenes.
- Fixed GUID errors.
New Features:
- Camera Anti-Obstruction system implemented and stabilized.
- Implemented Undo/Redo commands prototype in Build Mode.
- Re-introduced the Tutorial System.
- Steam Integration and achievements prototype.
- Staff Management (Gerenciamento de equipe) prototype.
- Added new items: Cupcake machine, gumball machine, new floors, walls, windows, seating, ceiling lamps, and decoration items.
- Added new skin tones for characters.
- Background music re-implemented in Gameplay scene.
