👋 Hello everyone!
I’m the solo developer of this game.
One person, one computer, countless late nights — that’s how “Shijie, Don’t Rush, I’ll Get Stronger After I Draw Cards” was made.
Today I’m officially announcing: All content and features in the demo version have been fully updated. You can now enjoy it with confidence! It’s recommended to start a new save file to avoid potential compatibility bugs. Don’t worry — demo saves will carry over to the full version. Every minute you spend in the demo will count.
🃏 What Kind of Game Is This?
In short:
Cultivation fantasy × Hardcore card battles × Multi-branch story & character development.
The card gameplay draws inspiration from Yu-Gi-Oh! and San Guo Sha, but deliberately removes the frustrating trap card mechanics from Yu-Gi-Oh. The system is streamlined into just Unit Cards and Spell Cards.
Summon units, cast spells, engage in turn-based strategic battles. Easy to learn — but the depth of counterplay and inter-sect mechanics runs deep.
⚔️ 8 Sects, 8 Completely Different Combat Philosophies
Biyun Mountain
Fragile seedlings protected by fellow disciples grow stronger over time — the ultimate romance of evolution-style decks.
Tianheng Sect
Golden-white iron walls. Taunt mechanics as solid defense. You punch me once, I punch you back harder — the righteous powerhouse that dominates with dignity.
Qingluan Pavilion
Excess healing converts into attack power. Getting healed at full HP can hurt even more. Gentle… yet terrifying sustain masters.
Haoran Academy
Full of “benevolence and righteousness,” yet secretly reducing your attack, sealing your actions, and finally executing your strongest unit under the banner of “justice.”
Blood Luo Sect
Specializes in killing buffed units. The fatter you grow them, the harder they cut. The natural nightmare of growth decks.
Nether Valley
Every unit you kill crawls back from the graveyard as her puppet. The longer the fight, the more hopeless it becomes.
Nine Nether Palace
They don’t fight you — they steal your ace and use it against you. Your own sword cuts down your own people.
Barbaric Demon Kingdom
No tricks. No nonsense. Pure high-attack, high-HP brutality. The closer they are to death, the stronger they become.
🌟 Full Demo Content Overview
Core Gameplay Systems
Card battles are the core — but this game is far more than just combat.
A dynamic weather system influences the battlefield in real time.
The Heavenly Codex records story CGs and affection CGs. Want to unlock them? Solve homophonic word puzzles — the puzzles themselves are part of the fun.
Meditation training appears as a match-3 mini-game. Casual, but meaningful — your cultivation truly increases.
The Spirit Field System is the most slice-of-life feature:
Grow spiritual plants
Gather materials
Refine pills
Random events triggered while watering or farming
Hidden insect-catching mini-game
Mutations can increase harvest yields by 2–4×
Refined pills can be sold for spirit stones or consumed for rapid leveling
Card Acquisition
All cards can be directly purchased with spirit stones — no complicated gacha restrictions.
You can also obtain exclusive cards through relationship events with your senior sisters.
The card back customization system is now live — freely switch between unlocked designs.
📖 Story & Characters
Currently updated: 5 senior sisters, each with:
5 Affection Storylines
5 Dual Cultivation Storylines
50+ unlockable CGs
This version also introduces:
5 new “Soulmate” character cards
Balance adjustments and effect optimizations for certain cards
💃 Current Heroine Lineup (24 Characters)
Each sect is planned to have 5 main heroines. Currently 24 are implemented, with 16 more to come.
Biyun Mountain (5)
Mu Qingyu, Xie Shuangzhu, Ao Ling, Chu Lingshuang, Feng Qingyuan
Tianheng Sect (1)
Su Qingwan
Qingluan Pavilion (3)
Feng Qingli, Long Yu, Luo Qingxue
Haoran Academy (1)
Wuyu Huaijin
Blood Luo Sect (4)
Shu Mowang, Qiu Youling, Qingliu, Jinge
Nether Valley (2)
Qiu Lingling, Bai Mo
Nine Nether Palace (3)
Ye Youlan, Lin Qingying, Tao Yao
Barbaric Demon Kingdom (5)
Herya, Huang Yu, Qin Cheying, Mo Qingyi, Yun Shu
📌 Development Progress
Due to card design and story asset preparation, the demo story currently progresses up to the Nine Nether Palace arc.
All gameplay systems are complete. Future development focus:
Main storyline progression
Sect-exclusive card content
Continuous updates
📢 Where to Follow the Project
🔸 QQ Group: 959729548
Get development updates & download the mobile version.
🔸 Tomato Novel App:
Search for the novel “Shijie, Don’t Rush, I’ll Get Stronger After I Draw Cards.”
The game story strictly follows the novel.
🔸 Bilibili:
Search “斜王真眼”
Full development livestreams — complete transparency.
❤️ Wishlist Event
Current wishlist count: 698
Once we reach 1000, I’ll raffle off 10 game CDKs!
Go click that wishlist — it costs nothing 😏
(Raffle held on Xiaohei Box under the name: 邪王真眼呀)
💰 Sponsorship Customization | Bring Your Character to Life
There are still 16 heroine slots available.
This is the only chance to co-create a character in this game.
Sponsorship Amount: 648 RMB
Includes:
Custom character design (confirmed together with the developer)
5 affection storylines + 5 dual cultivation storylines (20,000+ words guaranteed)
Appearances in the main storyline
5 exclusive unit cards + supporting spell cards
Battle portrait / battle voice lines / animated background illustration / cinematic intro
Special thanks credit in-game
A fully illustrated, voiced, story-driven character — 648 RMB.
Limited slots. First come, first served.
Interested? Join the QQ group to contact me.
❤️ Thank You
Every wishlist click and every like is what keeps me going through late nights.
I hope to ultimately deliver a sincere indie game with:
Hardcore card depth
A complete main storyline
Beautiful CG artwork
About Mature Content
I know this is something many players care about.
The current plan is to integrate Steam Workshop support and provide related content through Workshop mods.
However, I’m developing this game alone and learning everything step by step. Workshop integration is completely new territory for me — whether it can be implemented and how to do it is still under exploration.
I’ll do my best, but I won’t overpromise.
Any updates will be shared immediately in the group and here.
If you have experience with Steam Workshop integration, I sincerely welcome your help 🙏
See you in the full release!
