BUGFIXES
- [Bugfix] Fixed that different buildings could overlap depending on their extension status
- [Bugfix] Fixed that characters would occasionally go roaming into the lake and drown in map 1
- [Bugfix] In map 1, corruption can now not be destroyed prior to object activation. Previously, depending on play style and progression, it would occur that corruption was destroyed early and hence map could not be completed when the objective came to be
- [Bugfix] It would occasionally occur that a tile would show multiple crystals, or one would be missing in particular with lots of minions digging. Fixed by changing destroy logic
- [Bugfix] Fixed that building preview could still be active when changing primary actions or taking 3rd person progression while in build mode -> might make this a feature further down the road, e.g. building traps in 3rd person
- [Bugfix] In map 2, fixed crystals not being diggable across the bridge
- [Bugfix] Fixed that building preview could still be active when changing primary actions or taking 3rd person progression while in build mode -> might make this a feature further down the road, e.g. building traps in 3rd person
- [Bugfix][tbc] Seems in edge cases, the objective of building destroyed would not be registered in map 2. Changed destroy and objective call logic, to be confirmed if this solved all edge cases
POLISH AND FEATURES
- [Polish/Feature] Characters can now be reset, in edge cases where they get stuck -> a bit hidden in character menu when pressing (?), a reset button now occurs when character idles too long -> will most likely add automatic detection and moving to last valid position sometime later
- [Polish] When map completes, you no longer see and here buildings being destroyed
- [Polish] Added notification when trying to dig tiles/crystals that require adjacent tiles or areas to be cleared first
- [Polish] Drowning cutscene in map 1 would trigger second dying cutscene
