BUGFIXES
- [Bugfix] Tree selection optimized and feedback via icon change
- [Bugfix] Fixed edge (hope so) where building menu wouldn't show up in skirmish
- [Bugfix] Fixed buildings being clickable but not actionable when harvest context menu was open
- [Bugfix] Fixed so all player characters are killed when falling off edges
- [Bugfix] Icon change improved, fixed faulty exceptions
- [Bugfix] Fixed hero not being able to pathfind outside fortress in map 1
- [Bugfix] Made it so Goblins cannot be added to control groups, since they cannot be commanded directly
- [Bugfix] Fixed issue that characters would stop moving completely (unless new command given) when trying to navigate to an unreachable position; also voice-overs give feedback when not doable
- [Bugfix] Fixed edge case where clicking hero character before 1st auto-possession triggers, character menu would remain active in 3rd person mode
- [Bugfix] Optimization of 1st auto-possession
- [Bugfix] Fixed edge cases (hope so) where occasionally it happens that a building (saw this on Grinder) is being built, and build menu appears incl. extend even though building wasn’t done yet
- [Bugfix] Fixed (hope so) edge case where resource chop/harvest was deactivated, even though resource was not depleted
POLISHES AND FEATURES
- [Polish/Feature] ESC-button now exits pause menu
- [Polish/Feature] Added location marker in tutorial map for tree harvest
- [Polish/Feature] Added bindable Action Keys for main actions
- [Polish/Feature] Added Tooltips for main actions and made icons larger
- [Polish/Feature] Added text in Goblin info when selected, explaining fact that Goblins are not directly commandable, the pick open tasks
- [Polish/Feature] Corrected 2 typos in UI
- [Polish/Feature] As a few feedbacks mere mentioning repeatedly dying trying to fight off 1st skeleton wave, reduced the #of skels in that scene. Tutorial map shouldn't be perceived difficult in any extent
