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Update 1.02 - Patch Notes

AI:
Firesoul:
- improved method how firesoul calculates its speed

Shadow Arm:
- tweaked grab radius
- shadow arm only grabs player, if it is completely faded in
- tweaked shadow arm spawn method

Animation:
- improved the animation blend between enemy jumping out of the hole and scream
- tweaked enemy scream animation

Options:
- added new video option for „VSync“
- added new options section for Audio Control (yet WORK IN PROGRESS)
added new option slider „Master Volume“
→ controls all sounds
added new option slider „Music“
→ controls music
added new option slider „Sound Effects“
→ controls gameplay/feedback relevant sounds
added new option slider „Ambient Sounds“
→ controls gameplay irrelevant sounds
- changed Brightness Reference Texture
- tweaked recommended brightness
- changed standard Unreal Font in options to our own font

Sound:
- balanced several sounds
- assigned sounds to corresponding sound option slider
- added music to credits
- tweaked enemy scream sound
- added sounds to gate
- implemented heart beat manager

Virtual Reality:
- improved HTC Vive (Steam VR) Support
- improved Oculus Rift Support

Others:
- font material for tutorial event texts is now animated
- font material for main menu buttons is now animated
- font material for hints in main menu is now animated
- improved collision for several objects
- firesoul cursor in main menu is now clamped to viewport
- improved Shadow Arm Material
- implemented Shadow Arm fade in animation
- implemented Shadow Arm fade out animation
- implemented new textures for altar

BugFixes:
- fixed a bug with firesoul getting stucked
- fixed a bug with interaction while player also wants to control firesoul
- fixed a bug with firesoul control, while player wants to do an other interaction
- fixed a bug with Arm IKs, used for Interaction Animation Blends
- fiexed a bug with barriers material plopping
- fixed a bug with secret area entry glow
- fixed a bug with shadow arm fade