Hey folks! Apologies for the delay in news about the playtest, I have been regularly updating the build, but I've been spread very thin between all my socials as a currently solo developer.
If you want to help see this game to completion, as well as get cool perks like Early Access to and DRM free releases of the most recent builds, consider checking out my Patreon. And if you want to stay up to date with more frequent updates, join me for my game dev streams on Mondays (on Twitch and YouTube).

Anyway, onto the changelog since 0.0.6.0!
0.0.6.2:
Enemy pathfinding has been improved (again). It's getting there!
Shops now only show up once you reach a number of rooms into the run to avoid backtracking and seeing them as the first room when you have no money.
All shop types in the shop pool for an area are now guaranteed in each run (for now that means one paint shop and one item shop)
Fern paint has had the rate at which it accumulates damage buffed
Clarified some paint mixing UI a bit more (hopefully)
0.0.6.41
Worked with Kris on the art team to increase color contrast on a bunch of the static assets. Game should "pop" a lot more now. PLEASE let me know what you think.
Completely refactored the paint loading system. Rooms that you absolutely slather with paint should load a lot faster and the paint should look the same as when you were last in them.
MORE paint mixing clarification (oops).
Thanks for reading, I hope you enjoy the update!
