- Fixed a bug where the "Attack Delay" text in the stats was appearing duplicated.
- Now Player 1 only needs to wait 30 seconds (instead of 60) for Player 2 to revive (and vice versa)
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- Fixed a bug where the "Attack Delay" text in the stats was appearing duplicated.
- Now Player 1 only needs to wait 30 seconds (instead of 60) for Player 2 to revive (and vice versa)