This patch includes major improvements to the aiming system, adjustments to Standard Mode, fixes to match progression, enemy behavior improvements, UI updates, and several corrections aimed at improving the overall stability of the experience.
You can find the full list of changes below.
Main Changes
Complete refactor of Standard Mode.
New progression system based on defeating enemies.
Improvements to the aim assist system.
Added an option to switch between hold-to-aim and toggle aim.
Fixes for Dash, electrified state, portals, and match progression.
Improved enemy behavior.
Official logo update on Steam and in-game interfaces.
Optimization and internal fixes to the enemy pool system.
Gameplay and Controls
Fixed an issue with aiming when throwing the weapon.
Fixed the weapon throw animation.
Added aim assist.
Aim assist now includes auto-correction.
Added reduced aiming speed when an enemy is inside the crosshair.
Added a new option to switch between hold-to-aim and toggle aim.
Fixed an issue where Dash could break the character’s animations.
Adjusted player rotation during flight to make it more intuitive and easier to control.
Standard Mode
Complete refactor of Standard Mode to allow better match design and balancing.
Refactored DemoMap waves to use the new Standard Mode system.
Refactored internal test map waves to use the new system.
Adjusted and balanced waves adapted to the new system.
Adjusted Standard Mode progression.
Match progression now advances when enemies are defeated.
Progress no longer advances automatically when enemies spawn.
Enemies will still internally increase their stats as the match progresses, even if the player does not defeat them immediately, in order to maintain an appropriate difficulty level.
Progression, Portals, and Match Completion
Fixed several issues related to match progression.
Fixed an issue where progress could display 100% before all enemies had been defeated.
Fixed issues related to portal opening.
Fixed issues with the progress bar interface.
Fixed issues with portal timers in Standard Mode.
Fixed an issue with Civil Demon enemies that could prevent the match from ending correctly because they were not being counted as real enemies.
Fixed issues with enemies spawned by other enemies, such as Celloid and DemonGoat, which could break match progression.
Enemies and Balance
Improved the behavior of the summoner enemy.
The summoner enemy will now try to flee from the player when under pressure, making it harder to eliminate quickly.
Implemented an initial version of new enemy behavior for cases where the player is in an inaccessible area of the map.
Enemies should now change focus when they detect that they cannot reach the player, preventing them from standing still.
Applied light balance adjustments to basic enemy stats.
Adjusted the halberd enemy to improve the early match experience.
Electrified State
Fixed several issues related to the electrified state.
Fixed bugs that could break the gameplay experience while electrified.
Improved the overall stability of this state during gameplay.
Maps and Collisions
Adjusted map collisions.
Fixed several cases where collisions could negatively affect the normal flow of the match.
UI and Visual Identity
Improved the information displayed in the UI.
Officially updated the logo on Steam.
Updated the logo inside the game’s interfaces.
Performance and Internal Changes
Refactored the enemy pool filling system.
Fixed bugs related to the enemy pool.
Added internal improvements to optimize performance during matches.
Improved the internal structure of Standard Mode to make future adjustments, balancing, and new waves easier to implement.
Thank you very much for continuing to play Archangel: Demon Rush and for all the feedback you have been sending us.
We are continuing to improve combat, match pacing, enemy behavior, and the overall stability of the game.
See you among hordes of demons!
