The focus on this patch has been on improving the visuals, UI and UX of the game. I have also been working on improving the AI, improving its intelligence while attempting to keep its aggression high in the base case, in order to avoid stalemates, passive plays and cat-and-mouse chases. This patch also contains 3 new mid-to-late-game ships. The Nephthys (Court of Aleksenaten healer ship), the Mantlekeep, (aggressive Kuiper Extraction "move and attack ship"), and the Hotaka (Ascion ship that can teleport friendly ships). The game also contains, as usual, tuning and bug fixes, but more remain. There are still known bugs relating to AI and AI chip that is work in progress.
Reworked space visuals - more beautiful, less realistic
New interface
AI now prioritizes kills over chip damage - more readable, less noisy fights
3 new ships
Cyclone reworked: more armor, can now rotate
AI Chip buff: now grants +1/+1 HP/DMG and sets fleet and deploy capacity to 0
Event scene: improved interface for choices involving specific ships in your inventory
Star map systems now contain 4 sectors instead of 5
Many bug fixes
