New
- Added click, drag, and release input. This is available alongside the existing click-to-pick-up input for stamps and your seal.
- Added support for sealing across multiple papers in sequence.
- Added Mac support.
- Added a video tutorial.
- Added a large set of new stamps and modifiers for the Daruma seal, including new decals, combo based effects, repeat triggers, energy effects.
- Added stamps with stamp holder positioning effects.
New Stamps and Effects
- Basic Attack - Deals 5 damage.
- Rage - +1 attack to source stamps.
- Multistrike - Stamp twice.
- Splash - Splash current decals to nearby papers.
- Execute - If a document is below 25% health, destroy it.
- Fresh - 3x damage on first stamp. No seal. Breaks immediately.
- Attack With Random Stamp - On seal, a random stamp places another decal.
- Every Doc On Ink - When this stamp is inked, it hits every document on the board.
- Better Attack - Deals 10 damage.
- Stamp On Splash - When a document receives splash, immediately ink and stamp it.
- Heavy Hand - Deals 12 damage. Costs 2 ink.
- Combo - Deals 3 damage, plus 2 damage for each previous decal on this paper.
- Bleed - Creates a Bleed decal. Whenever any stamp hits this document, deal 2 extra damage. The extra damage is applied immediately.
- Mark Target - Creates a Marked decal. Stamps deal +50% damage to marked documents.
- Echo - On seal, replays the previous stamp action on the same document.
- Reckless - Deals 14 damage. Loses 2 durability per use.
- Paint Trail - On seal, the next decal from this stamp gains +4 damage.
- Double Seal - Source stamp on-seal effects trigger twice.
- Basic Defense - On break, gain 2 energy.
- Heavy - On seal, gain energy.
- Surge - On seal, deal 1 damage per energy you currently have.
- Drain - On seal, gain energy equal to the source stamp's remaining durability.
- Power Stamp - Spend 4 energy to place a decal that deals 14 damage.
- Battery - At the start of each round, gain 1 energy for each Battery stamp in your deck.
- Voltaic - On seal, deal damage equal to the total energy gained this round.
- Discharge - On seal, consume energy above 5 to deal damage equal to 3x the energy consumed.
- Capacitor - When this stamp breaks, gain 2 energy.
- Catalyst - On seal, spend 2 energy to repeat another decal's on-seal effect.
- Respawn On Break - After breaking, respawns.
- Break Others - Place a decal that breaks the source stamps of your other decals.
- Break Damage - When a stamp breaks, build up 1 damage. Damage is reset after use.
- Ink On Energy - Gain an ink charge when you gain energy.
- Spill - When a stamp breaks, gain an ink charge.
- Attack Of Ink Charge - Deal additional attack based on all ink charges.
- Every X Ink Charge - Every 5 ink charges you gain, this stamp gains 5 attack.
New Round Modifiers and Seal Upgrades
- Resilience - On seal, restore 1 durability to each source stamp that contributed buffered damage.
- Crescendo - On seal, deal 2 damage per Combo.
- Spillover - Splash damage also hits one additional random document.
- Hunter's Mark - Deal an additional 5 damage when sealing a Marked document.
- Power Grid - Gain +5 energy if 3 or more documents took damage from one seal.
- Dual Wield - Seal one additional random document next to your target.
Improvements
- Improved readability of stamp text and tooltip copy.
- Made energy usage clearer.
- Improved store and modifier selection behavior, including better availability rules and clearer disabled states.
- Improved boss and encounter rules so lockouts and level transitions behave more consistently.
Fixes
- Fixed several run-state issues, including incorrect starting money, energy edge cases, and ink charges carrying across levels.
- Fixed multiple tooltip and text bugs, including cutoff text, duplicate tooltips, and unclear descriptions.
Known Issues
- DRP-601: rightattackbuffstamp store description has string formatter holder_attack_modifier un replaced
- DRP-600: merging alldocsonink with basicenergy is causing the stamp to have 0 attack
- DRP-599: alldocsonink + pristine pad is causing papers on new levels to already have decals
- DRP-598: ink is displaying round mods in the ui card for some reason
- DRP-597: when entering overtime after using up stamps, the stamps are placed on top of each other
