This is our very first devlog, and we’re excited to finally share a bit of what we’ve been working on in KAGE
We’ll be using these posts to show our progress, talk about development, and give you a closer look at how the game is taking shape.
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Movement
Lately, a lot of attention has been on movement.
The goal is to make it feel fast, responsive and fluid.
Wall running and vertical traversal play a big role in the experience, giving players more freedom of movement and a more dynamic way to approach situations.