EXOGEN LABS - SUBJECT ADVISORY
The testing program has received repairs. Sudden trial collapse has been resolved, and new adjustments have been applied to testing infrastructure.
-- Exogen Trial Operations
Hello Test Subjects,
Thank you so much to everyone who has jumped into the open playtest so far!
We have loved seeing your chaotic clips and hilarious streams, and we can’t wait to see all your shenanigans over the next week.
As expected with all playtests, we’ve hit a couple bumps in the road, but we’re listening to your feedback and watching the bug reports roll in, so to get ahead of some issues before the playtest goes on, we’ve cooked up an update for you all!
It’s live and ready for delimbing now!
Patch Notes
Build v.0.27.0
Incl. various minor bugfixes and improvements that are unlisted.
Player
Arm sway severely decreased, added subtle rotational sway
Increased air friction and ground friction to hopefully alleviate "floaty-ness"
User Interface
Added Global Illumination settings for tuning performance
Levels
Expect more mutants in the hallways, especially in a single player experience.
Cannon Challenge
Redesigned cannon charge metre to suggest it does not need to be fully charged to be fired
Jump Timing Rooms (falling floor)
Increased delay between negative platforms switching
Exit Room
The exit will no longer spawn beside the entry elevator
Added current level stats displayed on the wall
Lobby
Capped the amount of enemies that can be spawned
Added floor lines to help lead players to the Body Config room
Added a decal to the Body Config room to let players know upgrades are free in the test
Changed Beetle Leg description in Body Config to suggest its mechanic is distinct from jumping
Other
Reverted to DirectX 11 as primary rendering API on Windows
Enabled CPU occlusion culling
Removed temporal effects from screenspace reflections
Added infographics to spawn pods to suggest their function
Bug Fixes
Fixed the memory leak causing players to crash
Tuned the navmesh in the hallways with ink pools
Enemies should no longer spawn in the ink
Fixed issues causing game instability and crashes
Fixed memory leaks in core engine, rendering features and effects
Fixed memory leak while changing screen sizes
Lowered overall memory footprint
Fixed minor enemy navigation mesh issues
Fixed some enemy knockback issues
We added a button to the Main Menu screen to help players access their Player.log file for bug reporting. You can send us the file with your bug reports in our Discord!
Known Issues
Player position network replication failing while spectating
When players join a session while their team is in a challenge and their team dies, they can no longer complete the challenge
We recommend the host quits to the lobby and you begin another session
Some players are struggling with navigating the hallways to find their teammates after splitting up
This will be addressed in the future, but possibly not before the playtest ends
Steam Invites/Joining not working
This has not been implemented yet
Lack of performance difference between low, medium and high settings
Sometimes after joining a fresh lobby, players cannot trigger the elevator and interactive elements have vanished.
We recommend re-making the lobby.
Final Notes
The open playtest ends on the 13th of April, so there’s still plenty of time for you and your friends to get your hands on some mutant killing fun! All you need to do is join via the Steam page and you’ll automatically be given access to the playtest build of the game.
Have an idea for a buff? Need friends to kill things with? Maybe you just want the latest news? Join our official Discord and let us know, we’d love to read your thoughts!

That’s all for now! We’ll continue squashing bugs and keeping an eye on your feedback as the playtest goes on. Thanks again to everyone who has joined in!
Cheers,
– KTWYF Team
