Source: Steam Community (opens in a new tab)
Loopbound — v0.5.8
Automation
- Priority system reworked: numeric priority now overrides category order. You can make any fabrication or exploration action run before gathering actions by setting a higher priority.
- Default effective priorities: gathering actions start at 20, fabrication at 10, exploration at 0. You can override any action above or below these defaults.
- Existing saves are automatically migrated on first load. No manual action needed. Priorities may show higher numbers than before — this is intentional to preserve previous behavior. You can adjust them freely.
- Priority input now accepts direct number entry (max 50). Arrow buttons change ±1; hold Ctrl and click for ±10.
- Automation mode button: left-click cycles through available modes; right-click opens the selection menu.
- New buttons to set/unset all automations in a world/category.
UI
- Reset cycle has been rebuilt: now it resets to exactly the same situation you were when starting the cycle.
- New button: Reset World — resets to exactly the same situation you were when starting the current world.
- Export/import to/from file.
- Permanent XP is now gained in a 1/1 ratio with cycle XP, but the experience needed to next permanent level is multiplied by 10 also. This is a cosmetic change; it does not affect gameplay or balance.
- Actions added with the emergency for food mechanism are marked with a warning icon.
- Release notes tab in settings.
- Fixed several tutorial issues.
Core
- (Internal) Action time rounded to 0.1s.
- (Internal) Progress bar would show 100% after pausing the game at the moment (0.1s) an action completed.
- (Internal) If top-up inventory for food ends exactly at the same time the resource is eaten, it should keep gathering.
- Severely reduced export size.
Gray Zone (Maze)
- The Give Up button now performs a Reset World instead of ending the cycle.
Forest
- Vines and Sturdy Logs are available until the bridge is crossed.
Yellow
- Cannot leave the oasis without helping to tan hides.
- Water rations do not appear in the inventory until helping to tan hides.