0.5.6
UI
- milestones now are sorted by cycle
- added zoom level up to 150%
- chronicle drop down background color
- ordering of actions in automation/priorities tab now has a default setting (discovery order, and distance order in gray)
- you can export the game right after dying
core
- emergency auto-eat is not being added if the action is currently being executed (even with a x2,x3 or top up the inventory)
- oneTime actions cannot stack
- settings are kept after importing
- edge case for actions with food value reduction.
yellow
- hunt lizards doesn’t depend on any action
- indicator in decay when hydration is 0
gray :
- one more soft-lock fixed
Balance changes :
- cactus fruits : removed, they were a 'trap' resource, but they were in the game much earlier than they should have been, as they appear before the player gets the hang of the mechanics.
- Hunt small birds : execution time has been reduced.
