Source: Steam Community (opens in a new tab)
FluxWerks v0.5.13 - 17-09-2026
New Features
- Drone Fluid Freight - Drone Ports now ship fluids as well as items. Pump into a port's To Ship tank and request the fluid at the receiving port, the same way as an item.
- Refill At - Each Drone Port request now sets when its drone goes for more: Empty, 25%, 50% or 75% of Keep. Set it in the Configure Requests panel.
- Full Load - A Drone Port request option that keeps the drone at the source until it can bring the whole amount. After five minutes of waiting it leaves with what it has and sends a notification.
- Computer Priority - Computers now have a priority slider in the inspector like power producers. Higher priority Computers run first and lower ones only fill the remaining demand.
- Sand Brick and Cobblestone - Two new placeable blocks. Sand Brick is made from sand, limestone and water in the Foundry, and Cobblestone from stone in the Assembler.
- Gold, Aluminum and Titanium Blocks - Can now be cast from their ingots, gold and aluminum in the Foundry and titanium in the Arc Furnace.
Improvements
- In-World Labels - Actions on a building, belt, pipe or ore deposit now show a short label above it saying what happened, or why not.
- Item Count Labels - The rising item counts from moving items in and out of buildings now start above the building's roof.
- Recipe Paste - Hold Shift and the left mouse button and drag to paste a recipe onto every building you pass over.
- Fluid Tanks - Empty tank slots now show in a building's storage list, and a tank can be reserved for one fluid with the lock mark.
- Drone Cargo - The Drone Port inspector and request panel now show how much a drone can carry. Hover for each slot's contents.
- Drone Port Requests - Keep is now limited to what the port's Delivered slots can hold.
- Wiki - A new Drone Logistics page explains how drone freight works. Open it with the ? button beside a Drone Port's name.
- Log - Building your first Drone Port adds an entry about drone freight and fast travel, linked to the Drone Logistics page.
- Map Ports Tab - Fuel Depots are now listed below the drone ports under their own heading, and the tab's count covers drone ports only.
- Fuel Values - Fuel item tooltips and wiki pages now show each fuel's energy, and the Power & Fuel wiki page compares every fuel in one table.
- Computer Status - A Computer with nothing to do while the reserve is full now shows as idle instead of running.
- Recipe List - Each recipe now shows its icon and how many it makes per minute, sorted alphabetically. Hover one for its inputs, outputs and time.
- Building Status - Hover Exposure or Condition for the exact value. On machines that wear, Exposure is green when sheltered, yellow when partly open, red when fully open.
Bug Fixes
- Fixed drones fetching more cargo than their home port could take and holding the rest.
- Fixed a Fluid Pump between two touching buildings sometimes pushing fluid into the wrong slot.
- Fixed drones landing above and beside the pad, at whatever angle they arrived.
- Fixed drones hovering over a Drone Port until that port's own drone took off again.
- Fixed a drone landing on top of another drone after loading a save.
- Fixed one Drone Port request taking every Delivered slot of its kind and leaving a second request nowhere to land.
- Fixed a Drone Port with one request nobody supplies never fetching its other requests.
- Fixed Drone Range research not extending how far a Fuel Depot can be from a Drone Port.
- Fixed drones losing part of their fuel whenever a save was loaded.
- Fixed a Boiler cooling water that arrived hotter than its own steam temperature.
- Fixed a Boiler refusing to pass already-hot water through while its fuel slot was empty.
- Fixed Boilers making full smoke, and reporting full heat output, however little fuel they burned.
- Fixed unbuilt or paused Computers counting toward a cluster's bonus.
- Fixed the Computer inspector showing the wrong buffer size for Computer MK 2 and clusters.
- Fixed Computers flickering between idle and full power while the grid was short.
- Fixed machines given no computing at all still drawing full power and making heat.
- Fixed recipe pages in the wiki never showing which research unlocks them.
- Fixed the recipe shown when pointing at a building not updating after pasting a recipe onto it.
- Fixed pasting a recipe onto a machine already set to it throwing away the batch it had just finished.
- Fixed menus and dropdowns closing on their own with a racing wheel or other controller plugged in.
- Fixed mute and volume changes in the music player and notification panel resetting when the game restarts.
- Fixed block textures appearing turned sideways on east and west facing sides.
- Fixed percentages like Exposure showing 0% or 100% when the real value was only close.
- Fixed Log entries suggesting every machine needs shelter from the start, and a few describing mechanics incorrectly.
- Fixed nanobots and blueprint terrain work getting stuck after you went far away.
- Fixed nanobot filling at the edge of the loaded world repeating a not loaded warning.
- Fixed large factories running slower once nanobots had finished building something.
Balance Changes
- Drone Port - Slots per side changed from six item slots of 200 to two item slots and two fluid slots of 1000.
- Freight Drone - Cargo changed from four slots of 200 to two item and two fluid slots of 500, and a full tank now covers a 10 km route instead of 15 km.
- Fuel Depot - Storage and refuel speed now grow with each Drone Range level, and its two Solid Fuel slots of 200 are now one slot of 400.
- Drone Speed - Each level now adds 20% instead of 10%, with no level cap.
- Drone Range - No longer has a level cap.
- Depot Fuel Efficiency - Now 10 levels of 5% instead of 5 levels of 10%.
- Drone Cargo Capacity - Each level now adds 100 per cargo slot instead of 50.
- Drone Upgrade Research - The first level of each drone upgrade now costs 2400 of each science pack instead of 36, and each later level costs 10% more instead of 50%.
- Player Upgrade Research - Tier II, III and IV upgrades now start at 360, 1200 and 3600 of each science pack instead of 80, 120 and 168.
- Alien Science Pack - Each craft now makes 8 packs instead of 1, and research and Survey Data now charge Alien packs in the same amounts as every other science pack.