Source: Steam Community (opens in a new tab)
FluxWerks v0.5.11 - 11-09-2026
Improvements
- Xenomass - Now climbs raised platforms and cliffs of any height, spreads back down from them, and crosses gaps and moats.
- Harvester - Collects Xenomass at any height inside its area, instead of only near its own level.
- Xenobloom Site - Glows purple while active and shows whether it is still growing or how long until it fades. With Xenobiology, charging sites show eruption size.
- Routers and Elevators - Show what they are carrying, and can be emptied from their own panel.
- Map Toolbar - The map's controls moved onto the map itself, grouped by what they do, and fade out when the mouse leaves the map.
- Map Pins - Double-click the map to drop a pin, and click a pin to rename it.
- Pin and Port List - Now open by default when you open the map. Switch it off from the map toolbar.
Bug Fixes
- Fixed Xenomass spreading over open water as readily as over dry ground.
- Fixed rare case where parts of your world reverting to untouched terrain, losing what you had built or mined there.
- Fixed rare case with holes appearing in distant parts of the world.
- Fixed belt items not closing up the gap after taking one item type off, including in existing saves.
- Fixed taking items off a belt line leaving behind whatever was waiting inside its routers and elevators.
- Fixed demolishing an elevator destroying the items still inside it.
- Fixed having to click the map pin's name box before you could type in it.
FluxWerks v0.5.10 - 10-09-2026
New Features
- Computing Priority - Each building that uses computing has a priority slider in its inspector.
Improvements
- Cloud Storage - The panel lists only stores that are online, with a line counting any that are paused or unpowered.
- Drone Port Requests - Keep, Stocked and Available now sit side by side: what you want, what is here, and what the source ports offer.
- Drone Port - Warns you when every fuel depot in range has run empty, while the drone is still flying on the charge it has.
- Tutorial - Reordered and rebalanced, and it now teaches about more things that were previously not explained.
Bug Fixes
- Fixed a Deep Vein Extractor with a full output still counting as running and drawing power.
- Fixed items being taken out of a paused Cloud Storage.
- Fixed the Computing Shortage alert repeating while the compute reserve hovered at empty.
- Fixed a computing shortage leaving some buildings that use computing running at full speed.
- Fixed building more machines than your computing can support still raising total output.
- Fixed the building inspector showing full speed on a machine slowed by a computing shortage.
- Fixed the Drone Port Requests panel showing a grey clipped priority dropdown and a blank white box beside Source.
- Fixed a drone port with a fully charged drone refusing to fly whenever every fuel depot in range was empty.
- Fixed a drone port reporting itself fine while a paused, roofed or unfinished depot was its only one in range.
- Fixed the Group by name label in the Transport statistics being almost unreadable against the panel.
Balance Changes
- Computing - Buildings use computing only while they work instead of it being a permanent idle tax.
- Computing - Initial free computing reduced from 4 MB/s to 2 MB/s, exactly one Research Terminal at full speed.
FluxWerks v0.5.9 - 08-09-2026
New Features
- Precipitation - A new graphics setting for how much rain and snow falls. Find it under Weather in Display and Graphics.
Improvements
- Performance - Lower temperature simulation cost on large worlds.
- Snow - Flakes now fall at varied sizes and speeds, drift on their own paths, and settle onto whatever surface is below them.
Bug Fixes
- Fixed all but one Maintenance Depot sitting idle when their coverage overlapped.
- Fixed Planters refusing to plant some plots in their square after loading a save.
- Fixed rain and snow switching everywhere when you moved between warm and cold ground.
- Fixed rain and snow falling through roofs and into caves.
- Fixed water ripples stopping instantly when the weather changed instead of fading.