Source: Steam Community (opens in a new tab)
FluxWerks v0.5.8 - 06-09-2026
New Features
- Light Block - A one-block lamp that attaches to any solid block, walls and ceilings included, with the Light Post's color, brightness and night-only settings. Researched with Illumination, under Decoration in the build menu.
- Light Palette - Sixteen swatches shared by every lamp in the save, each storing a color, strength and always-on setting. Link a lamp to a swatch and it follows it, so one edit changes every linked lamp.
- Work Orders Panel - Lists every nanobot work order and construction plan in the world, grouped by kind, with a cancel button per row. Press N, or click the queued count at the top of the materials bar.
Improvements
- Light Color Wheel - Lamps pick their color on a hue and saturation wheel instead of three sliders.
- Settings Paste - Alt+LMB pastes a Light Post's color and brightness onto a Light Block, and the other way round.
- Sync All Lights - Removed. Link lamps to a palette swatch to keep a group in sync.
- Statistics Panel - The Power tab leads with peak capacity against peak demand, breaks down unavailable capacity by cause, and explains itself on hover and in the wiki.
- Wiki - Power & Fuel covers the dispatch order and the Power statistics tab, and Renewable Power explains why batteries charge only from solar and wind.
- Copy And Blueprint Stamps - A stamp fills empty ground and skips anything in the way, and the preview reads red where belts and pipes cannot go.
- Force Clear - Holding Ctrl while stamping no longer clears what is in the way. Removed until the issues with it can be fixed fully.
- Planned Terrain - Point at a planned block to see what it will become and what it is waiting for. The materials bar counts what it still needs.
- Work Markers - Thinner lines. Marked blocks brighten and fill up as bots work on them, and dim when paused.
- Harvest And Demolish Markers - A marked tree or building shows a footprint outline, then disintegrates from the top as bots work on it.
Bug Fixes
- Fixed the power graphs labelling kilowatts as watts.
- Fixed a copied router stamped onto a belt never taking the belt's place.
- Fixed stamped belt plans changing the speed tier of belts already there.
- Fixed Cancel Plans missing from the Area Select panel over planned terrain.
- Fixed the mining, fill and demolish tools silently doing nothing on planned terrain.
- Fixed planned terrain fills ignoring material held in cloud storage.
- Fixed planned terrain stalling while you hover high above it.
- Fixed cancelling all work orders with B saying nothing.
Balance Changes
- Light Post - Cost changed from 2 Iron Plate and 1 Glass to 1 Iron Frame, 10 Glass and 10 Circuits. Illumination now requires Basic Electronics.
FluxWerks v0.5.7 - 04-09-2026
Improvements
- Render Distance - Now a Low or High choice, 256 or 512 m, instead of a slider.
- Belt Items - Items on belts now fade out at their view range instead of vanishing. The Belt Items setting under Graphics doubles that range.
- Building Overlays - Overlay icons and text now grow in and shrink away at the edge of their distance instead of popping.
- Demo - Xenomass Reclamation is now in the demo.
Bug Fixes
- Fixed periodic stutters, worst near water and in large factories.
- Fixed placing a copy or blueprint playing the wrong sound and popping a needless message.
FluxWerks v0.5.6 - 03-09-2026
Improvements
- Map Player Arrow - The arrow marking you on the map is bigger, has a stronger outline, and pulses slowly.
- Patch Notes - The main menu version picker now shows how many newer patches sit above the open one.
- Xenobloom Spread - A bloom now reaches at most 128 blocks from its site.
- Xenomass Reclamation - Now an Engineering age technology instead of Industrial.
- Xenobloom Alert - Glows with purple motes, has its own sound, stays open after Locate, escalates when the bloom erupts, and returns on load.
Bug Fixes
- Fixed the game crashing when you harvested xenomass that a Harvester was already working on.
- Fixed xenomass continuing to spread after its Xenobloom site was cleared, affected saves stop on their own.
- Fixed Excavators being able to dig up xenomass, a job that belongs to the Harvester.
- Fixed nearby Harvesters wasting trips on a plant or block another Harvester was already working on.
FluxWerks v0.5.5 - 03-09-2026
New Features
- Flux (Xenomass) - A second way to make flux, from xenomass and sulfuric acid in the Chemical Plant. Unlocked by Xeno Digestion, after Xenoplasm Synthesis.
- Dirt Creation - The Crusher now shreds grass into biomass, and grinds biomass into dirt. Unlocked by Cultivation.
- Extract Everything - New toggle for Drills, excavators and fluid extractors to avoid having to manually set what to extract. Hold Alt while placing one, or tick it in the building's panel.
- Settings Copy And Paste - Alt and Right Click copies a building's settings, Alt and Left Click pastes them onto another building of the same kind. Hold it and sweep along a row to paste onto each one.
- Blueprint Strings - Copy string on a blueprint puts a shareable text code on the clipboard. Import from clipboard in the Blueprints panel adds a pasted code to your library.
- Blueprint Groups - Blueprints can be sorted into groups that collapse in the list.
Improvements
- UI Sounds - Added sounds effects for various UI clicks and construction placements.
- Building Storage - Hold Alt and Right Click on a stack in a building's storage to destroy it.
- Pipette - Copying an extractor now keeps which resources it was set to take.
- Blueprints Panel - Each blueprint now shows a preview picture, a filter box narrows the list, and Open folder opens the blueprint files on disk.
Bug Fixes
- Fixed the inventory overflow list not updating while open when more of an item it already showed arrived.
- Fixed a paused, dry Fluid Extractor dropping its Depleted warning and raising it again on unpause.
- Fixed holding to destroy an inventory stack sometimes going through after the mouse button was released.
- Fixed belts feeding into an upgraded belt's side stopping and losing their corner piece.
- Fixed the stored computing reserve resetting to zero when loading a save.
- Fixed the Statistics panel listing buildings that produce no power as Producers, existing saves repair on load.
Balance Changes
- Mushroom - Xenomass yield increased from 1-2 to 3-5.