Major Fixes:
-Fixed ground detection while using the Ball (more noticeable when boosting)
-Fixed incorrect 'time score' calculations in the Totals screen
Minor Fixes:
-The Ball now spins when you make the Ball spawn under Presto (it no longer slides for half a second)
-Fixed a bug where pressing B/Right-Click while on the Tutorial podium in the title screen area would make another menu appear
-Fixed a visual glitch with the Mood orb in the HUD not showing the effects correctly when restoring mood or getting hurt
Gameplay Changes:
-Now only 3 of 5 Memory Cores are required to finish a level. Getting all 5 will be necessary for a 'P' rank as this counts towards getting the highest score possible for a level. The collected Memory Cores are now displayed on the Totals screen
-Added the "Target Time" of the level to the Totals screen; this is the time you need to beat in order to get the best 'time score' (which is necessary for a 'P' rank). Good luck!
-New placements for Stars, Memory Cores, and Checkpoints in Dreamy Castles
-Minor level design changes in Dreamy Castles
-Faster-feeling Boost when using the ball (FOV effect)
-Improved the Bounce mechanic when using the ball; you no longer lose speed while bouncing allowing you to chain together lots of bounces. Bouncing against a steep incline will lower your speed as it prevents bouncing up inclines
-Improved Camera auto-detecting inclines (better ranges, scales to incline angles)
-Improved handling (turning) while Boosting when using the ball
-Restored the "Launch Jump" mechanic when dismounting the ball while Boosting. It now feels more natural, and is never necessary for gameplay
Other:
-Added a 'best experienced with a controller' image to the splash screen; it only appears once for each player
-Cleaned up the Save File ID system and now completing the Tutorial Level transitions into Dreamy Castles (no longer kicks the player back to the splash screen)
