- Inventory UX improvements
- Compatible slots are now highlighted when the item is hovered. Previously it was visible only after item drag had been started.
- New unexamined or unequipped items are marked in the inventory
- SecBot lights are dimmed when the bot is disabled
- Secbot is pushed away when a block, player or another bot is on top of it
- Secbots can be damaged by dropping blocks on them
- Improved precaching of effects and shaders to prevent framerate stalls when they are displayed for the first time
- Fixed magnetic blocks, that were attached magnetically, from breaking weak blocks below them
- Changed a block receptor to a switch to prevent a common soft lock
- In the future there will be a systematic way to reset blocks to original positions
- Audio tweaks
