Hey Mariners!
Our first devlog is available to watch now!
In it we give more details on what Dread Mariner is, our inspirations behind the game, and a little bit about what's to come in the future. Please check it out and subscribe to our Youtube channel for more!
What we've been working on:
In the past 2 weeks we've made over 94 changes to the game ranging from improved enemy AI when chasing the player to updated UI features and significantly improved controller support. Our playtesters have been hard at work finding bugs with combat (a really funny bug is featured in one of our Youtube shorts), enemies, rendering, etc and we're hard at work fixing as many of them as possible.
We're continuing to work towards completing the vertical slice of Dread Mariner. This will mean we have all of our gameplay and progression systems represented, but maybe not fully fleshed out (i.e., the ability system works completely, but we don't have all the abilities built yet). The goal here is to get things to a state that's as close to shippable as makes sense for a small portion of the game. So far, we're on track with our internal roadmap!
Upcoming stuff:
We're heading to our first event to demo Dread Mariner! This is a small event so we're looking forward to getting some quality time seeing people try out the game for the first time. This event will help guide us towards a fuller demo for Steam Next Fest in Fall.
We will be posting updates every two weeks so make sure you wishlist and check back! We will be looking for playtesters in the future, so if you're interested you can join our Discord server.
Thank you for reading!
- Cohesion Games
