Would you like a new optional Story Mode?
I'm considering adding a new optional Story Mode to Mystic Depths. The current game mode would remain available for players who enjoy the original, more punishing experience.
The Story Mode would include:
1. Save anywhere outside of combat
You would no longer need to reach specific save locations.
2. Enemies reward gold after battles
Regular enemies outside the mines would also give gold after victory, making equipment easier to obtain without as much mining or grinding.
3. Warnings before dangerous areas
If you are about to enter an area intended for significantly stronger characters, the game would warn you before entering.
Would these changes make you more interested in playing or returning to Mystic Depths?
You can reply with:
A — Yes, I would play this mode.
B — Yes, but I would only want some of these changes.
C — No, I prefer the current difficulty and mechanics.
D — I would prefer other changes. Please explain.
I'm the sole developer of Mystic Depths, and I develop the game outside of a full-time job. Because my development time is limited, I want to focus it on the improvements that would matter most to players.
Nothing here is a promise yet. I first want to know how much interest there is before deciding whether to prioritize this update.
