Source: Steam Community (opens in a new tab)
Patch Notes — March 2–6, 2026
New Systems
Addiction & Substances
- New addiction system! Consuming substances (alcohol, nicotine, caffeine, sugar) has a chance to trigger an addiction, which gradually reduces your max stamina over time.
- Satiate your addiction by consuming more of the substance, but careful — the penalty grows back during withdrawal.
- Each substance has unique intoxication effects visible to all players (particle effects, visual distortions).
- Sugar grants an instant stamina refill on consumption.
- Substance items now spawn naturally across Burger Farm, BRGR, and Basement levels.
- Addictions are cleared on total party wipe / failed runs.
- New consume sounds for each substance type (drinking, eating, smoking).
Basketball Minigame
- New basketball minigame added with scoring (1-point and 5-point shots with unique sound effects).
New Content
- New props: freezer chest, beverage stand, grease trap, first aid kits, kiosk.
- Protein icons added to the protein locker for better readability.
- Food unlock schedule adjusted and fixed.
- New shift music — 2 new grill funk tracks and updated Slingin' Patties.
- Updated Happy model with new animations and facial blendshapes.
UI & Menus
- Tutorial button moved to main screen for easier access.
- Audio categories properly labeled in options menu.
- Paragon Shop screen restructured.
- Server browser moved to a new keybind.
- Feedback form button added to main menu.
- Inventory gating removed — all Paragon items accessible.
- Removed evil orders from the order system.
Bug Fixes
- Fixed escape tube trigger not working reliably.
- Fixed player animation jankiness.
- Fixed objects desyncing when held/tracked across network.
- Fixed interaction spam allowing rapid repeat actions.
- Fixed fire extinguisher not working from the Paragon Shop.
- Fixed elevator interaction and visual issues.
- Fixed tutorial camera, control station screen, and exit flow.
- Fixed cultist losing focus on target unexpectedly.
- Fixed horror AI crashes when players disconnect mid-chase.
- Fixed stability phase stalemate where rounds could get stuck.
- Fixed customer spawn timing to prevent overlap issues.
- Fixed trash disposal not registering correctly.
- Fixed players not being removed from Steam lobby on Alt+F4 or crash.
- Fixed softlock edge cases at round end.
- Fixed map rendering double on first load.
- Fixed Toe modifier interactions.
Performance
- Significant performance improvements from removing per-frame debug UI (OnGUI).
- Particle systems optimized.
- Interactive grass disabled in levels for better framerate.
- Drink machine bubble effects disabled for performance.
- Decal shaders updated to faster variants.
- Minimap no longer double-renders on scene load.
Networking & Stability
- Addiction system rebuilt to run locally — faster response, fewer network round-trips.
- Core networking stability fixes preventing desync in long sessions.
- Improved handling of disconnected / ghost players in round-end checks.