Thanks for playing! This update is all about a friendlier start, clearer
information, and a few quality-of-life improvements.
A SMOOTHER START
- Dialogues now show a "Click anywhere to continue" prompt, so the game
never looks stuck while the narrator is talking.
- Dialogue clicks now register on every screen size and aspect ratio.
- Tutorial progress is saved the moment a dialogue ends — no more replaying
the welcome speech if you close the game early.
- The game fades in much faster on startup.
- A little surprise now awaits when you unlock your second quest...
HELP AT YOUR FINGERTIPS
New "?" buttons on the Quests, Jobs and Units screens open help panels
that explain how things actually work:
- Quests: how your Slimes' stats turn into progress, gold and experience —
and why completing quests faster is what really grows your Kingdom.
Includes every quest's item drops, with chances at your current level.
Items you haven't found yet stay a mystery until you loot them.
- Quests: special skills (bonus strikes, healing, stealing, and more) are
explained as you unlock the Slimes that have them.
- Jobs: what drives a job's speed and output, and what each profession can
produce — revealed as you discover the items.
- Units: what every Slime you've unlocked specializes in, because every
class is good at something.
- Also made known: Crit Chance past 100% isn't wasted — the excess turns
into extra Crit Damage.
QUALITY OF LIFE
- Hold the recruit button to buy Slimes in bulk — it speeds up the longer
you hold. Great for building armies and evolving in batches.
Got feedback? We'd love to hear it. Have fun out there!
