
Hello everyone,
here’s a quick development update on the current progress of Echoes of Sin: Confusion.
### Localization
Additional language support has been added to the game. The UI and subtitles are now fully functional in the following languages:
• English
• Czech
• Slovak
• Chinese (Simplified)
• Italian
• Portuguese (Brazil)
• Portuguese (Portugal)
• Spanish
• Polish
French and German localization are currently being finalized.
We are also still looking for translators for Russian and Japanese.
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### Improved Audio Accessibility
The audio system has been expanded with more detailed control options. Players can now independently adjust:
• Master volume
• Ambient sounds
• Music
• SFX
SFX now also includes sub-categories for specific gameplay elements such as **jumpscares** and **footsteps** (both enemy and player).
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### Basement Level Progress
The **Basement level** is now fully completed from a world-building perspective and part of the gameplay has already been implemented.
Work is currently underway on a new **code lock system**. We are experimenting with different ways for players to discover the keypad codes that unlock new doors. At the moment we are still deciding between a classic UI approach or a more immersive hover-based interaction, similar to the systems used in older Doom titles.
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### Audio Expansion
Around **350 new sound effects** have been added and fully implemented into the game.
Localization audio cues have also been improved to help guide the player through certain situations.
In addition, an **anti-softlock system** is being introduced in specific areas to prevent players from getting stuck without knowing what to do next.
The guidance will not be explicit. Instead, the game will provide **subtle visual and audio hints** if the player spends too much time in one location (roughly 5–10 minutes).
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Thank you for following the development and for all the support so far.
