- toned down the player death explosion
- reworked the ship art at the start to be more artistically consistent with other parts of the game
- reworked UI texture to be more artistically consistent with other parts of the game
- drastically reduced energy consumption of starting equipment
- modestly increased base movement speed
- dash can now be executed by pressing L SHIFT in addition to TAB
- holding left click now continuously fires, just as right click does, at least until... a certain powerup is acquired
- removed fall damage entirely
- destroying an item-containing block with the gun will now cause the block to drop the item instead of destroying it
- added instructions for equipping items
- when consuming items via quick items, the item slot with the smallest stack will be consumed
- added light-independent particle effects to wall-crawling enemies to make them less "ambushy"
- fixed a variety of weird bugs resulting from improper handling of pooled item pickup objects
- News and updates
- Tunnels Playtest
- PLAY TEST FIXES (ROUND 1)
Source: Steam Community (opens in a new tab)
