Source: Steam Community (opens in a new tab)
Release Notes
- New: Automatic UV Unwrap - experimental feature for one click UV generation. This will improve over time.
- New: GPU UV Unfold - up to x20 speed, at a slight quality loss
- New: Reworked UV Unfold - handling for extreme cases added with refined heuristic.
- New: Assembly workflow - a new non destructive parametric generation pipeline.
- New: Assembly Rock - voxel based constructor. Deprecated the old procedural rock.
- New: Blockout - Tree.
- New: 3D Text generation.
- New: View gizmos for viewports.
- New: Reworked Quad Draw tool.
- New: Reworked Attributes window and improved Vector3 and Vector2 UI.
- New: Material support for double sided and alpha cuts.
- New: Roughen - this allows perfectly shaped meshes to have some organic irregularity.
- New: Cylinder cap converting (Star, Strip, Wide Area, Even Quads).
- New: UV Straightening.
- New: Detach Edges.
- New: Image Plane.
- New: Reworked Normal debug rendering. Improved speed with invalidity display.
- New: Cleanup now fixes invalid normals.
- New: Automatic fixing of Root Node of rigged FBX files. Usually fbx created via Blender has this issue. Allows animation fbx to retarget to a target without a root node which is the default Maya/Unity behavior.
- New: Material texture live update.
- New: Grid Snap Viewport slider control.
- Improved: UV Unfold multithreaded performance and edge case handling.
- Improved: Edge to edge bridge and close loop bridging.
- Improved: Destruction workflow, material setting and seed control.
- Improved: Quadrangulation favors regularity of quads.
- Improved: Spherize now supports vertex, face, and edge. With adjustable parameters.
- Improved: Triangulation now iterates to achieve better triangles with even sizes.
- Improved: Multithreaded mesh building, improved rendering performance.
- Improved: LOD and LOD Pack Generation.
- Improved: CatmullClark subdivision defensive gating and multithreading for improved results and performance.
- Improved: Updated UV gizmo manipulation performance and live update.
- Improved: Edge selection detection and performance.
- Improved: Double click vs move Gizmo center circle conflict. A heuristic now understands user's intent.
- Improved: Rigging and rig operations are now multithreaded.
- Improved: Vertex Painting performance.
- Improved: Grace period added to Vertex, Grid and Pivot manipulation to reduce release errors.
- Improved: Normal calculation and manipulation. Some incorrect math was corrected and boundary defining algorithm added.
- Improved: Camera angle based edge selection algorithm and gating.
- Improved: Adjusted default values of actions to a more useful value.
- Fixed: Outliner drag actions, shows clear preview of child index indentation for convenience.
- Fixed: Application exiting not triggering save prompt.
- Fixed: Dissolving edge removes both connected uv.
- Fixed: Mode Change in perspective mode, results in cursor's hover active from previous mode in UV Viewport.
- Fixed: Texture directory not defaulting to all supported image formats.
- Fixed: Slider grid texture generation being incorrect.
- Fixed: New Scene not resetting certain scene elements.
- Fixed: Mesh operations running on locked skinned mesh.
- Fixed: Some mesh operations not clearing current Action.
- Fixed: Render error when in non object mode with rigged mesh.
- Fixed: Face hover in large faces (Screen Space).
- Fixed: Undo Key getting conflicts with Ctrl+X.
- Fixed: Memory leak related soft selection.
- Fixed: Minor Outliner bugs such as top insert preview not showing and not being able to move to the bottom.
- Fixed: SkinnedMesh able to be dragged out of Skin in hierachy.
- Fixed: Parent child pivot auto changing when both are selected with offset.
- Fixed: Smart Selection for UV.
- Fixed: Weight paint restricted first submesh.
- Fixed: Scale Gizmo issues when object is not scaled 1,1,1.
- Fixed: UV related multithreaded race conditions.
- Fixed: Seam data not getting preserved after knife or split, triangulate and quadrangulate.
- Fixed: UV Seam Render larger in orthoginal viewports.
- Fixed: Submesh Temporary Pivot change.
- Fixed: Bridge State not getting cleared immediately.
- Fixed: Orthographic camera for front showing back.
- Fixed: Tangent normals losing validity due to high Newell threshold.
- Fixed: Material Assignment overwriting Vertex Paint render and checkered uv overlay.
- Fixed: Bevel V2 scaling with bias if object is not scaled 1,1,1.
- Fixed: Additive Scene Loading changing default save target to the added .man file.
- Fixed: Material name conflict on import.