Join our community on Discord to share feedback, report issues, and connect with other users: https://discord.gg/3Ku2hMJQtk
We’d like to thank everyone who continues to support and use Manifold. Your feedback, bug reports, and ideas have been incredibly valuable in shaping this update.
This release focuses on improving everyday workflow, stability, and expanding creative tools so you can work faster and with more confidence.
As always, we’re committed to refining the experience and pushing things further with each update. More improvements and features are already on the way.
Release Notes
- New: New Isotropic Remesher with attribute preservation.
- New: New Alt Menu (Triggered by Ctrl + Right Mouse Click)
- New: UV Channel support for uv texel overlay toggle
- New: Minimum screen size 1240x740 scaler (without having any UI elements cut).
- New: Proxy collider mesh generation (creates convex 255 triangle or less mesh for collision purposes).
- New: All primitives are generated with UV now.
- New: Added Blockout menu, which now allows users to generate common objects.
- New: Blockout Parametric Stairs generation.
- New: Blockout Parametric Rocks generation.
- New: Destruction (Shatter objects) with automatic seal UV and attribute preservation.
- New: Multi Object UV Manipulation
- New: Log copy to clipboard
- Improved: Reworked slider grid, it is now more performant and pixel correct.
- Improved: Added Mode End button to Actions.
- Improved: Reworked LOD for better Normal, topology and UV preservation.
- Improved: Mode notification text is now shown on viewport, instead of sidebar.
- Improved: Select by material can be done directly from Material Outliner.
- Improved: Material editing now auto updates, instead of requiring a manual update.
- Fixed: Window resize arrow not showing up, and only being able to resize window on left top corner.
- Fixed: UV Orient removing random UV Islands.
- Fixed: Double Click selection selecting all subselection.
- Fixed: Polygonal stats not updating right away, or showing residual value.
- Fixed: CatmullClark operation leaking memory silently.
- Fixed: Voxel LOD Generating incorrect voxels inside manifold mesh
- Fixed: Select All and Select Inverse not triggering via the menu.
* attribute preservation refers to preserving UVs and Normals of source mesh.
We've also temporarily removed quad remeshing as it was not functioning as intended. It should be added back as soon as it is in working order.
