New Card System
Each turn:
3 different categories appear.
You can choose cards from any category.
However, you may select only 3 cards in total.
Your choice directly affects the future of your village.
3 Main Categories
Building
Allows you to construct new structures on the map.
Houses, production areas, and essential infrastructure are now built through cards.
Farming
You can establish fields, plant crops, and increase your production capacity.
Strengthening your food chain now depends on strategic decisions.
Exploration
Allows you to quickly gather resources on the map.
You can unlock new areas for building and farming and gain long-term advantages.
Strategy Is Now Deeper
With card-based decisions, you can:
Build structures
Plant and harvest crops
Raise animals and produce meat
Everything you do has a cost and consumes resources.
Every turn is now a moment of decision.
Each choice means giving up another possibility.
Gameplay Changes
With this update:
The Toolbox system has been removed
Player interaction has increased
Strategic diversity has expanded
In-game options have significantly increased
Management is now more luck-based, riskier, and more strategic.
This system is still open to development, and your feedback is very valuable.
We continue working on balance, card variety, and category distribution.
Don’t forget to share your thoughts 👇
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