PLAYTEST 3.02.0
NEW: Senders can now carry up to 45 of the same type. Their UI lets you freely set the type per slider
NEW: All Production cycles are now tied to game-time (days/weeks)
NEW: Farms can now be placed near rivers regardless of biome
NEW: You can now zoom out more
Settlement has a slower cycle but produces more at once
Settlements placed in dry biomes will tell you they need help with food on their popup
Things can no longer be placed near the edge of the map
Production building descriptions show how much they generate on average per week
Prices adjusted
Reserve resources hold-time should now feel better
You can once again skip the tutorial
Various UI adjustements
Bandits no longer spawn too close to their targets
Fixed being able to place Fishinghuts between hills and lake-shore
Fixed issue with upgraded guardtower not doing its job
Fixed guardtower helper getting stuck at the foot of the tower after returning stolen goods
DEVELOPER NOTE
Hello! This is a brief message from the developer:
I'm in the process of concluding Alpha. The current focus is sanding down friction, fixing bugs, and quality-of-life features. There's still a considerable list of improvements I want to make to various systems as well.
Your feedback has been invaluable. In a couple of days the playtest will conclude and I'll update the Demo to the latest version of the game.
Soon I'll enter Post Production, where I will be focusing on a long list of planned UI improvements, cosmetic-fetures, balance, optimization, and release-features.
There will be a last playtest at that point a couple of weeks ahead of release 28th of August 2026.
THANKS!
