Hey all! This update brings some new emotive expression, some better gameplay experiences, and a new equipment option for the Exterminator!
Content / Balance Changes
UI Overhaul: Nearly every UI screen in the game has had a visual refresh, aiming for a sleeker aesthetic overall. (Customisation and Loadout screens overhaul will be soon to follow!)
New Exterminator Weapon: Shock Mine - Drop up to 3 at a time, and Mimics that pass nearby will detonate the mine, shocking them (which jolts them out of prop form and disables their abilities for a short time).
Added a screen splatter effect for when an Exterminator gets hit by a Mimic’s Spit Bomb projectile, obscuring their center of vision for a short time.
Vents now stay closed for 60 seconds after a Mimic uses them (up from the previous 30 seconds), and pinging a vent with Q will now place a ping at the exit of that vent
Lowered Grenade Launcher recharge time from 15sec per grenade to 3sec, and increased time after firing until recharge begins from 0.5sec to 3sec. This means a full clip takes 12sec to charge.
The invisible Flamethrower damaging projectiles now match more closely with the visual particle effect of the flames when shooting at a glancing angle on a surface. This should make it much easier to hit mimics if you normally aim your flamethrower at the ground during a chase.
Revolver now automatically triggers a reload as soon as the chamber runs out of bullets, instead of requiring you to click an extra time to reload.
Mimics in natural form no longer collide with exterminators, matching how exterminators pass through each other
Mimics’ health regen when standing still now has a gradual acceleration over time applied to it, so it is faster to regen to full health after escaping from a chase and finding a safe place to rest. Also there is now a visual healing particle effect that accompanies it (seen only by the healing mimic)
Glutton overhealth gain from eating props is now halved
Exterminators now have some sounds for their emotes and other actions!
The mimic has 4 new emotes and more voicelines for when disguised as a prop
Tapping the emote key (B) now lets you play the last played emote. This means you can spam the audio for the emotes in a very funny way ;)
The Specimen Tank model has undergone a visual makeover
The tutorial for exterminator has had crouching added
Bugfixes
Fixed mimics disguised as props occasionally jittering up and down when standing still on flat surfaces.
Fixed bug where clients would sometimes not see the round timer on their HUD during the round
The Mimic Finder scan pulse ring VFX no longer appears in other players’ games, it only shows locally when you activate it.
Fixed flamethrower particles not always rendering when shot in front of glass at a sharp angle
Minor collision fixes to Engineering
Fixed some issues with the exterminator ping
Disabled achievements from being earned in the tutorial or in the lobby
- Wayward Skies Studio
