GAME MODES
- Easy Mode: Has received some changes to make your experience more convenient and more of a power fantasy
- New Mode Hellish: This is not a simple damage/health modifications. New Mechanics, enemies, and more for those who want to test their skill. A fresh experience for every level (beating a level on this difficulty gives you hell-fire badges on said level).
- Stalker Mode: Enable This feature to have an immortal, untouchable, and highly lethal enemy slowly follow you through the level in an attempt to kill you (beating a level with this enabled gives you the stalker badge on said level)
CHARACTERS
- New Playable Character: Cool Chris (must be unlocked)
- Ninja: Buffed Movement
- Audit_Bot: Hover attachment actually hovers with slow descent rather than full gravity
ENEMIES
- New Enemy: Little Eye (name pending), laser pointer enemy: will only be found in Hellish difficulty
- New Enemy: Paperclip Sniper (name pending), paper clip shooting enemy: will only be found in Hellish difficulty
- Secret Mini Bosses Added
- Komodo is now red
- Tack Bullets fired from enemies no longer hurt regular workers (unless you deflect them)
- Altered enemy spawns on Cider Factory
- Eyeball enemies receive fresh look and slight buff to health
MORE STUFF:
- Key Rebinds and Remapping added!
- New Ending Added
- More music
- More Lore
- More Steam Achievements Added
UI:
- There are now descriptions for secondary items, game modes, and difficulties
- Changed the game logo to the current version in main menu, intro splash, and credits
- Menu UI color changes/improved readability
BUGS AND GLITCHES:
- FINALLY FIXED PENCIL GLITCH. Should no longer just drop right in front of your camera
- Fixed bug that caused a certain enemy to move slower rather than increasing their speed
- Fixed Dangiel animation where its mouth stayed closed during two of the announcements
MSIC:
- Made various secrets less obnoxiously secret to properly engage with the full story
- Throw items further with snappier speed
- Swapping to melee mode on your stapler is now twice as fast
- HedgeWall's Cool Chris now has better lighting
- Moved around some outdoor props in HedgeWall
- Altered some of the ninja weapon textures
- Improved Twin Orchard's general look in many rooms
- Lowered stone wall on Easy Apple
- Changed Cool Chris Location on Eden Stroll (it's better and less BS)
- Fixed gap in road on Crisp Ridge
- Decreased Damage done by falling rocks in Red Depth
- Fixed a small data save bug
- Fixed a spot in HedgeWall were enemies couldn't path to
- Fixed some misc. textures
- Fixed a few songs that should have been looping
- Small optimizations on meshes
- Atmospheric changes added to Red Depth
- Pinnacle Palace: Small coats of paint, pretty up the level
- Small Nerfs to the Pinnacle Palace Boss
- Small changes made to Woven Qor
- Bathrooms added to certain levels
- More ammo added to Pinnacle Palace
- Alterations to Pinnacle Palace Fight
- Alterations to a floor on Qorporate Tower
- Increased song audio for Qorporate Tower
- General audio mixing for a less jarring experience
