After months of development, the beta of UnrealRace's multiplayer mode is launching and will be officially available at the game's release on Steam. Real-time races, synchronized powers, collaborative painting… everything you love in solo, now against your friends.
Here's everything you need to know.
How to join a game?
Starting a multiplayer session takes just a few seconds:
Create a lobby : From the main menu, head to Multiplayer and create your lobby. A room code is automatically generated and can be copied in one click to share with friends.
Join via code : Enter the code shared by the host to join directly.
Steam invitation : Invite your friends directly from the Steam overlay or the integrated friends list. They receive an in-game invitation and can join with one click.
Steam "Join Game" : Click "Join Game" from a friend's Steam profile to join automatically with no extra steps.
The lobby displays in real time the number of real players connected and the ready status of each one.
Play with 3 friends !
Up to 4 real players at the same time
Each real player controls their own camp of players. Remaining spots are automatically filled by AIs, with their count and difficulty configured by the host
Each real player receives their own unique color pair (positive / negative), visible in the standings and all interfaces
How does selection work?
Once in the lobby, each real player:
Picks their players (or a team) from the available list
Sees the other real players' selections in real time to avoid duplicates
Custom tracks : If the host plays on a custom track, it is automatically transferred to real players who don't have it yet, with no manual steps required.
The host configures the race (track, number of laps, weather, enabled powers…). These settings apply automatically for everyone before the race starts.
Results & Session Recap
At the end of each race, a full results screen is shared among all real players:
The full standings display the performance of each real players' camp and the AIs side by side
Paint section : repainted segments, shields placed and broken, dominant color per real player
Rematch : relaunch the same race in one click, or move on to the next stage if you're playing a Cup
The Session Recap is a multiplayer-exclusive feature. After several races in the same session, access a global summary compiling all your shared performances:
Aggregated stats across all races played together (wins, overtakes, painting, powers…)
Head-to-head comparison between real players to find out who dominated the session
Available from the results screen starting from the second race
What's next?
Multiplayer is now fully playable. Next steps include testing phases and bug fixes, quality-of-life improvements, and better power balancing in a multi-real-player context.
A Playtest will open soon to let you try the game and share your feedback with us!
