Hi everyone,
The latest and greatest build is now uploaded! This patch has a couple good new features and bugfixes. Also I've been working towards starting the big task of optimization. There will be a delay of a couple weeks while I work on 0.8.0.0, which will ideally be a lot more optimized. I also hope to get some serious work done on Freetown. Also we're nearly at 6 months since initial release and to commemorate that, I'll be releasing a survey to see what people want to see and where the game should go in the future. There will also be prizes for a few lucky winners who complete the survey. Thanks for the patience and support guys. See the full change log below!
Change Log
- NEW FEATURE: There is now a difficulty switch option in Op Freetown.
- NEW FEATURE: Op Freetown now has some beds. Unlike the main game, these won't save your progress or take away food/water, but they will pass some time and remove any fatigue.
- Added a lot of enemy spawn points into the main map. Enemy forces will now actively try to take certain areas from you.
- I put the loot for underwater points of interest on crates so it should be easier to grab. Let me know if it's still too hard.
- Added more points of interest to the main map.
- Added water physics to Freetown so you can now swim around.
- Added a lot of new content to the Operation Freetown map.
- Deleted the ladder in the temple and replaced it with an easier, less glitchy ladder.
- Heavily reduced the amount of impulse force the mortar rounds have, they shouldn't throw everything around as much as they did before.
- Set the plane surface type to metal so shooting it will result in the correct impact effect.