Did you think it would never come? Wrong!
1.0 is here and it’s available for you to play right now – whether you’ve been here since the start of early access or stumbled upon Afterbeat yesterday, I’m so glad you’re celebrating this launch.
Set in 207X, a mysterious disease called "LNNS" has been ravaging the world. A lone Chiral researcher, Anna Schroeder, attempts to find the cure with her trusty supercomputer companion HAL. Stumbling upon various “Projects,” the duo decides to investigate the efficacy of a cure using a pulse/rhythm-based interface.

Dodge The Beat
Stages consist of mesmerizing, musically timed scenes, each one telling a story. Feel the rhythm and feel your way around the hazards! Anna will judge how you do.
Challenge Your Friends
Up to 4 players supported in local co-op mode.

Robust Level Editor
A carefully designed level editor allows users to create their own levels and challenges using whatever music they wish.
Complete Story Mode
Over 20+ hand-crafted, heart-pounding levels interwoven with an engaging story.

When you play, if you come across any bugs PLEASE report them to us so we can get to fixing them! You can report in this Steam sub-forum or in our Discord.
What's new for 1.0?
Tutorial: The tutorial levels have been reworked and improved (mostly UI improvements)
Fully revamped Story Mode: The core campaign has been thoroughly polished and revamped from its Early Access state; Story Mode now has multiple endings and a smoother overall gameplay experience.
Expanded Campaign Content: The 1.0 build features 22 total levels that introduce new mechanics and environments with 5 total bosses.
Improved Level Editor: The in-game level editor has received a massive upgrade. Particle system for custom visual effects and new trigger settings. Previous iterations of the level editor had multiple performance issues, which have been improved for 1.0.
Import Local Data: Has been added, in which players to upload local zip files to custom levels.
Controller button callouts have been added in the multiplayer menu.
New additional downloadable content has been added to the Steam store page.
Localisation: The game has been localised into Spanish, Japanese, Chinese, and Russian.
Full Legacy Support: The effects and prefabs that made legacy branch so distinct have been ported over so you can enjoy every Afterbeat level all without swapping branches!
Custom Scripting: Levels now support custom ink files so you can make your own story all in the base game!
Overhauled Custom Level: The custom level has been completely redesigned. The new system is split into three seamless hubs: Log Library, Browse Online Logs, Curated Logs
Join the community!
To get the latest game news and hang out with fellow researchers!
Join the official Discord!
