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Early Access Roadmap

Hi everyone! I wanted to take a minute to give an overall update about Overpower in Early Access, what are plans are, and what you can expect in coming weeks / months.

Overpower is Hydrant Game's first title. We're 2 really good friends that love RPG games and PvP, and came together to combine that passion into 1 game. We want to create a game that combines the epic class-based RPG progression of an MMO with pure PvP awesomeness.

No longer must you grind endless quests to obtain the armor/power/potions to make you eligible for PvP combat. In Overpower you can instantly join a match and play your favorite class!

That's the idea, however, without any form of progression in place the full circle is incomplete. The progression gives players something to work towards, having a reason to play more often means more players in the servers, and less bot matches.

We're going to use this Early Access cycle to develop and implement a progression system based on both skill and playtime. Players will be able to unlock gems / weapons / and skins for their class as they earn class levels. We'll also have a performance based ranking that will pit your class up against every other player in Overpower.

As we add these systems we will continue to address the gameplay and combat. Ironing out bugs and network performance. We will also be adding a new class called the Defender. They will be a "Sword / Board" tank class that will excel at supporting the team and bringing longevity and utility to the battlefield.

We will be polishing the team based game modes as well to make the objectives more clear and fun to play. Also we will begin hosting weekly Last Team Standing tournaments where players can compete to win skins. Look for more information on this in the near future!

In addition to these changes, we will be modifying the price of the game. We feel the current price is fair for what Overpower offers, if our player base was greater. But with low server population, a long with being an Early Access title, we realize many other players hesitate to pick it up at this price.

The changes we're describing is a lot of work for our small team, but its nothing compared to the progress we've made so far on the game. We expect to finish all these changes over the next 3-ish months. Once all the systems are tested and in place we will transition out of Early Access and into full release.

As far as marketing and promoting goes, we will continue to reach out to streamers and youtubers to help promote Overpower content. We'll also starting up expo exhibits to bring more press to the game. Our first booth is this coming week May 26th-29th in Atlanta at Momocon 2016. If anyone is planning to attend definitely swing by the Overpower booth!

Thanks again everyone!

-Adam
CEO Hydrant Games

TL:DR

Early Access Objective List

  • Weekly Tournaments with Skin Prizes coming soon
  • Polished Combat / Gameplay
  • Polished Critter Capture / CP Game Modes
  • Add Tanky Support class, aka Defender
  • Add Progression / Performance Ranking System
  • Reduce Price of the Game while in EA (Promotions / Price Adjustment)
  • Finish in 3-ish months and transition out of Early Access