First of all, thanks to every single one of you who supported me by buying the game. It has been a wild week for sure.
You all reported quite lot of bugs and crashes to me. Thankfully, nothing troubling was included in the first live build. The worst offenders were post-run crashes, especially in higher difficulties. With one exception (that being the final difficulty sadly), progress was always saved at least.
With this update, I hope that almost all of the problems are now fixed. I couldn't reproduce any post-run crashes anymore, but please keep reporting if you find any issues, I will try my best to adress anything that comes up as quickly as possible!
Here are the relevant patch notes:
- Fixed post-run crashes. Most causes were achievement related.
- Fixed the final difficulty achievement not working at all. Ouch.
- Fixed some color issues that some upgrades had.
- Fixed a bug where "Shield Generator" absorbs didn't stack with multiple upgrades.
- Fixed a bug with "Continue to next floor" showing the wrong floor after selling upgrades.
- Fixed an issue with the "Immortal" achievement
- Fixed all issues with the achievement progress bars. They should display correctly on completed achievements now.
- Fixed some wording on specific upgrades to make the functionality more clear
- Fixed a ton of bugs on the backend, especially with achievements.
Thanks again to everyone that played the game! I hope you all enjoy your experience. If you noticed any bugs that aren't in this list, feel free to report them to me!
-Marian
