Patch Notes
Thanks to a player's report, this patch cleans up a few quick post launch issues that flew under my radar and improves minigame progression.
-Fixed an achievement ordering issue where a 5K related achievement could appear out of sequence. The duplicate 5,000 click requirement has been moved to a later milestone so achievement unlocks now progress more naturally.
-Fixed an upgrade purchase state issue affecting some 1K cost upgrades. Upgrade buttons should now correctly show when an upgrade is unlocked but not yet affordable, instead of appearing available or behaving inconsistently.
-Minigame rewards now scale with progress. Each minigame now increases its rewards based on the number of related buildings owned, giving minigames better long-term value as your economy grows.
-Updated the Goblin Hammer minigame status text so it now displays the actual current reward amount instead of a fixed old value.
Please continue to give feedback and I will address it as quickly as possible. Thanks to everyone who have even given my game a shot.
Cheers,
Swamp Donkey Interactive
