Patch notes.
General:
Reduced Victory Music volume
Balanced Maps
Redid all Spawn Protection/No Artillery Volumes for all 3 maps
Added newer logo to all Overhead Maps
Removed Looping Victory Music (only plays once now)
Bug Fixes
American lines in British voices Muted
SMi44 mine 3rd person model fixed
SMi44 mine now has a counter of mines placed
SMi44 mine kill icon resized to fit space
SMi44 mine HUD fixes
German Uniforms appear correctly when Character Detail is set to low
Enfield autobolting fix
Removed more Japanese referenced lines from American voices.
Oosterbeek
Increased Allies ticket by 100 to 600
Increased Axis Tickets by 50 to 650
Shifted E cap slightly South (towards defenders)
Fixed interior lighting in D Cap Building
Reduced Capture time of B Objective from 22 to 20 secs
Added a second Axis spawn closer to B that activates once A is capped (If B is capped first then it never enables)
Added more cover to B approach
Shifted B Objective zone slightly North(towards attackers)
Enhanced Spawn Protection to prevent getting too far past the caps for both teams
Staggered the overhead C-47s flight as they were synched together
Fixed mantling into windows of F cap
Increased F capture time by 2 secs
Reduced G capture time by 2 secs
Added 3 destructible windows to F building
Moved the second floor resupply in Hotel to the outside near basement door
Fixed a dead end fenced area that led to no where
Port Brest
Added 200 Tickets to both sides
Allies now have 750
Axis now have 600
Fixed missing collision on sidewalks
Added 10 more Rifleman Roles to each team
Added Path Blocking volume where bots had been getting "stuck"
Completely reworked the Spawn locations for Allies on A and B caps.
Addressed the Spawn Protection and No Arty areas on A/B caps for Allies
Added several Sheds in A/B as cover for Attackers
Increased Lockdown Times
Marked several Destroyable Fences that open alternate routes with a red painted X
Satchel Objective Objects now glow when player is armed with a Satchel
Shifted A Cap zone towards Attackers
Reduced A, B, and D Capture times by 2 secs
Increased time to 30 minutes
Blocked 3 windows in last objective that could see into Axis spawn
Added Cover on approach to Objective A, Fences and vehicles along River
Dirt Mounds in center of River are now higher and provide more cover
Fences surrounding Building near Objective A are no longer destructible
Adjusted Window Frames in Objective G (Barracks)
Omaha Beach
Increased Tickets for Both sides
Allies have 975
Axis have 700
Increased time by 4 mins to 41 minutes
Replaced "Non-Destroyable" Wire Fences with destroyable versions
Removed some collision from several bushes
Added 2 additional Ammo Resupplies on Beach for Allies
Added more obstacles / cover to the beach
Modified Terrain relief on beach to give more cover to Allies
Added Foliage in some areas to obscure view of Defenders
Fixed bugged far right Spawn on beach
Removed Ladder inside Church
Adjusted Lock Down Times
Reduced Cap time of C
Adjusted Spawn Protection to keep players from getting too far beyond the caps
Carentan
Only 2 Objectives enabled at any given time
Capping A and B enables C and disables A
If Axis Retake B, then C disables and A re-opens
Addressed the frequent Overtimes
Reduced rifleman roles
Increased reinforcements for Allies
Added more props and details
