Hello Everyone! π
First of all, thank you so much for the detailed bug reports on the community hub today. Seeing so many of you reach Day 8, Day 11, and beyond has been incredibly exciting.
When you reported that the doorway traffic jams were actually preventing the in game clock from ending the day at 8 PM, I knew I had to jump right back in and find a solution immediately. I have just pushed a new hotfix (v0.1.2) to address this blocker, alongside a major rebalance to how the town's economy works.
Here is what is fixed and improved in todayβs update:
Gameplay & Economy Balancing
Fairer Demands: The villagers are no longer so impatient. Previously, they were asking for high tier items (like encyclopedias and eggs) way too early. Now, villagers will only demand upgraded items if you have already upgraded the specific building that provides them. This makes saving money and pacing your upgrades a much more comfortable, relaxing experience.
End of Day Soft Lock Fixed: I have implemented a brand new fail safe system for the town's pathfinding. Villagers will no longer get permanently stuck in doorways, and the day will now properly and reliably end at 8 PM so you can progress to the next morning.
UI & Text Fixes
Settings Menu: Fixed a bug where the "Close" button on the Settings panel was unresponsive.
Grammar Fix: Fixed a small text typo when the town grows. It will now correctly announce: "New people are moving in!"
Thank you again for your patience, your system specs, and your kind words while I tracked these issues down. Your feedback is actively making this little neighborhood better every single day.
Please make sure your Steam client has downloaded the v0.1.2 update, and have fun building the town! π
Relis Studio
