This update focuses on stability, save/load polish, and interaction fixes from recent PC, VR, and mobile testing.
Changes:
- Improved Load Game slot display with clearer slot ordering, empty-slot labels, and character/town names where available.
- Added support for starting a new game from an empty Load Game slot.
- Fixed cloud upload handling when a previously synced cloud slot was deleted or purged.
- Improved Wisp overlay stability so she returns correctly after story prompts and stays properly positioned.
- Updated story prompt wording and behavior so supported prompts use single click / tap instead of double click / double tap.
- Fixed out-of-combat player-card targeting so self-targeting actions can select the player with one click or tap.
- Fixed commissioned floor repurchase behavior so already-pending triad commissions cannot be bought as a no-op.
- Restored the intended Spike Wall trap visual asset.
- Improved First Descent chest/reward modal handling to avoid stuck reward or pause states.
- Included minor combat camera and UI polish from the patch validation pass.
Thank you for continuing to test and report issues during Early Access.
