FYI, I expect a push down to Main Build mid to late February.
- Added: New buff "Lost & Found"
- Improved: Guest spawn matrix (based on random generated list not probability)
- Improved: Spa changing booth floor size adjusted.
- Improved: Faster save file access method. (Save files are accessed on hard drive only when necessary)
- Improved: Guests will now show different thought bubbles for guestroom and shared guestroom.
- Improved: Automatically switches between quick panel and ai panel when clicked.
- Improved: "Relocate Room" text changed to "Edit Room".
- Fixed: Previous save name stays on the input field.
- Fixed: Particle FX graphical artifact.
- Fixed: Storage room will not get stuck in "Waiting for guests to vacate".
- Fixed: Guests leaving tavern does not update their thoughts.
- Fixed: Guests not picking up baggage if they are leaving due to low happiness.
- Fixed: Staff circling around during pathing.
- Fixed: Needed storage space UI not showing.
- Fixed: Rogues not using bench neary the archery range.
- Fixed: Archery range wait/leave function using gym wait/leave option.
- Fixed: Rogues often not using Archery range for 1~2 minutes and then using the facility.
- Fixed: Archery range and kitchen door offset slightly off.
- Fixed: Storage room door sound not premixed to sound manager.
- Fixed: Firework settings still playing even when Master Volume is set at zero.
- Fixed: Maiden pausing at doorway of kitchen.
- Fixed: Save file 'Delete' function not working.
- Fixed: Able to pickup staff during area setting and crashing the game.
- Fixed: Able to select items during room editing.
- Fixed: Able to select other rooms other than kitchen during the tutorial.
