I was planning to release DB011 today, but the QA results were not great and the build seems to have few game breaking bugs, so I am delaying it for next week. I am attaching the release notes for the curious.
Most notable change is the new staff training, and how research, training and everything else work together now. The new history panel should allow players to diagnose why your tavern is failing as well. Also, the inst-game over is a thing of a past.
By next week Thursday (The usual patch release date), levels 1~6 should be very fun to play :D
I want to finish re-balancing the game by the month's end and push a stable version to the Main Build. DB012 will be about further improving the game's quality of life features, main menu overhaul and sound FX overhaul.
Also, please note that 32 bit support will end soon.
Dev Build (DB011)
- Added: Levels 1~4 rebalanced.
- Added: Levels 5~6 partly rebalanced. (Work in progress)
- Added: Staff Training Room and new perk training workflow.
- Added: Staff and guest history.
- Added: Financial bail out (If your gold drops below zero, the lord offers a one time bail out)
- Added: When gold is below zero, tavern's reputation slowly drops leading to an eventual game over.
- Added: New buffs: (Out of money, Fresh mead and more)
- Added: Staff area restriction and UI workflow.
- Added: Smooth placement for furnitures.
- Added: Level 5 ambient effect and sound
- Improved: Furniture placement grid UI.
- Improved: Fireplace size refactored.
- Improved: Earth quake sound effects
- Improved: Staff face graphics sprite streaming sequence.
- Improved: Furniture break sounds and UI.
- Improved: Win sequence and sound effects.
- Improved: Revised New recipe letter and improvment letter.
- Fixed: Guests stop visiting spa after a while.
- Fixed: Recipe improvement letter typo.
- Fixed: Level win letter format bugging out.
- Fixed: Frames dropping when hiring staff.
- Fixed: Tavern value not showing up.
- Fixed: Rooms not selectable after a loaded game.
- Fixed: Sell price on the quick panel showing higher price than actual refund amount.
- Fixed: Some UI sequence can be triggered twice.
- Fixed: Some quick UI panels triggered while furniture panel is active.
- Fixed: Level Loading getting stuck upon moving onto next level.
- Fixed: Transition screen not playing any sound.
- Fixed: Non-guests affecting reputation.
- Fixed: Some UI panels showing legacy content during transition.
- Fixed: Management Panel title in the wrong position.
- Fixed: Local guests stop animating when camera quickly slides into view.
