Few announcements before the important news!
So, I've been compiling a major pushdown of the current DB013 to Main Build. It will be called Version 0.6 and with it, comes all ten levels! (finally!)
It is very stable to play and with many new features, so I hope you all enjoy it.
The gameplay in general has been reworked as well.
ETA of Version 0.6 is this Thursday.
Please note that 32 bit support is now over and starting from Version 0.6 and future Dev Builds will no longer include 32 bit builds.
Now the important announcement
With the latest Version 0.6 being pushed down to main build (ETA: This thursday) I think of it as a milestone, where the game is entering a Beta phase from the current Alpha phase.
I understand that being in Early Access Alpha, alpha/beta thing doesn't really work like it used to but I just wanted to let everyone know that I am prepping up the game in general and polishing it up for a full release. I do not have a set date, but I don't intend to add new drastic features or do a massive game overhaul.
Personally, I feel like that the game deserves another few years of development, make things better and better. But at the same time, I feel that I've been re-inventing the game over and over for the past year - improving the game in general but doing the same work over and over.
It is an uncomforting thought that at some point, it has to come to an end. And looking back to my initial Early Access goals, I am actually quite close to where I wanted to be when I first envisioned Tavern Tycoon.
Looking back at my long list of goals with pretty much everything ticked off "done" and only having few more lines (there is still work to be done :D) to go, I had to take a moment.
It is a strange feeling, acknowledging that I am almost there, but still seeing many things that I can do to improve, ultimately feeling "not quite there".
For Tavern Tycoon, I wanted to make a nurturing game that allowed players to experience a different sort of a video game. (Not that I am a huge FPS gamer :D) and I hope I delivered that.
Nevertheless, I think it is time to get the game ready for a full release and all effort from hereon will be focused on that. I will be making the game more presentable, more accessible and more enjoyable.
Thank you for the support!
Also here is a release note for the Version 0.6
Main Build (Version 0.6)
- Added: Levels 1~10 Rebalanced (Work in progress)
- Added: Revamped Lobby
- Added: More guest feedback added
- Added: Fireworks.
- Added: Guests that visit the gym will change their appearance after workout.
- Added: Wizards that visit Arcane Study will change their appearance.
- Added: Level ambient voice.
- Added: Level ambient track.
- Added: Arcane Study rune stage magic sequence.
- Added: Spa kraken sequence.
- Added: Gym workout FX.
- Added: Guests will also perform crunches and jumping jacks on the exercise mat.
- Added: Various sound effects for furnitures and interactions.
- Added: Staff Training Room and new perk training workflow.
- Added: Staff and guest history.
- Added: Financial bail out (If your gold drops below zero, the lord offers a one time bail out)
- Added: When gold is below zero, tavern's reputation slowly drops leading to an eventual game over.
- Added: New buffs: (Out of money, Fresh mead and more)
- Added: Staff area restriction and UI workflow.
- Added: Smooth placement for furnitures.
- Added: Level 5 ambient effect and sound
- Added: Staff Training Room and new perk training workflow.
- Added: Archery Range.
- Added: Staff and guest history.
- Added: Financial bail out (If your gold drops below zero, the lord offers a one time bail out)
- Added: When gold is below zero, tavern's reputation slowly drops leading to an eventual game over.
- Added: New buffs: (Out of money, Fresh mead and more)
- Added: Staff area restriction and UI workflow.
- Added: Smooth placement for furnitures.
- Added: Smooth camera zoom in and out sequence;
- Added: Level 5 ambient effect and sound
- Added: User interface overhaul (Work in progress!)
- Added: Staff special perks. (Experimental)
- Added: Furnitures can now be edited directly by simply clicking on the furniture.
- Added: Object placement animation.
- Added: Timed buffs.
- Added: Level ambient voice.
- Added: Level ambient track.
- Added: Arcane Study rune stage magic sequence.
- Added: Spa kraken sequence.
- Added: Gym workout FX.
- Added: Guests will also perform crunches and jumping jacks on the exercise mat.
- Added: support for ultra wide screen.
- Added: Fireworks.
- Added: Guests that visit the gym will change their appearance after workout.
- Added: Wizards that visit Arcane Study will change their appearance.
- Added: Various sound effects for furnitures and interactions.
- Improved: All guest face textures.
- Improved: Music radius detection and related sub-routine.
- Improved: Inspection visit routine.
- Improved: Repair animation and effects.
- Improved: Mail box UI design.
- Improved: Maestro employment and management.
- Improved: Staff wage now scales with difficulty.
- Improved: Room furnitures are fully editable. (No need to destroy all or just add).
- Improved: Room doors can be repositioned at any time.
- Improved: Mage and wizard float animation height adjusted.
- Improved: Climate effects and occurrence algorithm.
- Improved: Cleaned up legacy code for improved performance.
- Improved: Door sound timing adjusted to match animation.
- Improved: Particle rendering speed and memory requirement.
- Improved: Ghosting effects occuring on shared guest room greatly reduced.
- Improved: First 3 levels were rebalanced.
- Improved: Smooth furniture rotation during placement and relocation.
- Improved: Window panel transition and animation.
- Improved: Staff potential allocation and effects reworked.
- Improved: Staff ability and movement speed adjusted.
- Improved: Level 1, 7 and 9 ambient light discrepency between GI and non GI lit environment.
- Improved: Level 3 environment reworked.
- Improved: Slight global illumination performance improvement.
- Improved: Furniture placement grid UI.
- Improved: Fireplace size refactored.
- Improved: Earth quake sound effects
- Improved: Staff face graphics sprite streaming sequence.
- Improved: Furniture break sounds and UI.
- Improved: Win sequence and sound effects.
- Improved: Revised New recipe letter and improvment letter.
- Improved: Refactored some of the classification for finance panel
- Improved: Earthquakes do not trigger at the same time.
- Improved: UI animation to the instruction window.
- Improved: GI "Low" is now the best performance/frame option. Default option for enabling GI.
- Improved: Furniture placement grid UI.
- Improved: Fireplace size refactored.
- Improved: Earth quake sound effects
- Improved: Staff face graphics sprite streaming sequence.
- Improved: Furniture break sounds and UI.
- Improved: Win sequence and sound effects.
- Improved: Revised New recipe letter and improvment letter.
- Improved: Window panel transition and animation.
- Improved: Cleaned up legacy code for improved performance.
- Improved: Door sound timing adjusted to match animation.
- Improved: Particle rendering speed and memory requirement.
- Improved: Ghosting effects occuring on shared guest room greatly reduced.
- Improved: Room furnitures are fully editable. (No need to destroy all or just add).
- Improved: Room doors can be repositioned at any time.
- Improved: Mage and wizard float animation height adjusted.
- Improved: Climate effects and occurrence algorithm.
- Improved: Staff wage now scales with difficulty.
- Improved: music radius detection and related sub-routine.
- Improved: inspection visit routine.
- Improved: repair animation and effects.
- Improved: mail box UI design.
- Improved: maestro employment and management.
- Improved: Smooth camera zoom and movement
- Improved: Title animation improved.
- Fixed: Instructions not showing for level 9
- Fixed: baggage items position offset
- Fixed: damage texture showing up with excessive emission.
- Fixed: mail panel scroll bar UI style.
- Fixed: double message occuring when furniture breaks due to earthquake.
- Fixed: handyman not able to reach stage for repairs.
- Fixed: table repair point being randomized.
- Fixed: bard description not updating during performance.
- Fixed: portal placement blocking path in tight corners.
- Fixed: guest animations and movement impairment occuring when the particular guest is offscreen.
- Fixed: Level 7 clear requirements being too low.
- Fixed: Level 8 emissive level being too high.
- Fixed: Gymnasium pathing issues related to training dummy.
- Fixed: shop counter when placed towards the wall, boxing out all paths.
- Fixed: wrong status text shown for guests moving to training dummy.
- Fixed: In game menu opening during furniture or room placement.
- Fixed: Relocating staying active when in game menu is entered after relocation is enabled.
- Fixed: Raining at the beginning of a round for one second.
- Fixed: Storage shelf costing 0 gold.
- Fixed: Under certain cases, two instances of the game could be launched.
- Fixed: Mouse cursor not changing its animation at times.
- Fixed: A rare memory leak related to animations on scene.
- Fixed: Collisions registering twice at times.
- Fixed: Certain older generation CPUs causing crash.
- Fixed: Room building glitching during kitchen placement.
- Fixed: Storage room door sound playing wooden door sounds.
- Fixed: Sound direction being reversed for floor noise.
- Fixed: Level 7 ambient track being too loud.
- Fixed: Level 9 internal error happening after level load.
- Fixed: Furniture not accessible after repairs.
- Fixed: Level 9 lighting kicking in late.
- Fixed: Level 3 ground texture showing white seams.
- Fixed: Wrong tip text showing on the room building UI.
- Fixed: Last furniture staying on the screen if the room is completed without placing it.
- Fixed: Guests stop visiting spa after a while.
- Fixed: Recipe improvement letter typo.
- Fixed: Level win letter format bugging out.
- Fixed: Frames dropping when hiring staff.
- Fixed: Tavern value not showing up.
- Fixed: Rooms not selectable after a loaded game.
- Fixed: Sell price on the quick panel showing higher price than actual refund amount.
- Fixed: Some UI sequence can be triggered twice.
- Fixed: Some quick UI panels triggered while furniture panel is active.
- Fixed: Level Loading getting stuck upon moving onto next level.
- Fixed: Transition screen not playing any sound.
- Fixed: Non-guests affecting reputation.
- Fixed: Some UI panels showing legacy content during transition.
- Fixed: Management Panel title in the wrong position.
- Fixed: Local guests stop animating when camera quickly slides into view.
- Fixed: Every fifth staff wage not getting paid.
- Fixed: Exiting quickpanel by right clicking during waiting for vacancy.
- Fixed: Selecting other rooms during waiting for vacancy.
- Fixed: Save file overwrite causing duplicate save files.
- Fixed: Level 5 earthquake not triggering after a load game.
- Fixed: Furniture not accessible after repairs.
- Fixed: Level 9 lighting kicking in late.
- Fixed: Level 3 ground texture showing white seams.
- Fixed: Wrong tip text showing on the room building UI.
- Fixed: Last furniture staying on the screen if the room is completed without placing it.
- Fixed: Storage shelf costing 0 gold.
- Fixed: Under certain cases, two instances of the game could be launched.
- Fixed: Mouse cursor not changing its animation at times.
- Fixed: A rare memory leak related to animations on scene.
- Fixed: Collisions registering twice at times.
- Fixed: Certain older generation CPUs causing crash.
- Fixed: Room building glitching during kitchen placement.
- Fixed: Storage room door sound playing wooden door sounds.
- Fixed: Sound direction being reversed for floor noise.
- Fixed: Level 7 ambient track being too loud.
- Fixed: Level 9 internal error happening after level load.
- Fixed: In game menu opening during furniture or room placement.
- Fixed: Relocating staying active when in game menu is entered after relocation is enabled.
- Fixed: Raining at the beginning of a round for one second.
- Fixed: portal placement blocking path in tight corners.
- Fixed: guest animations and movement impairment occuring when the particular guest is offscreen.
- Fixed: Level 7 clear requirements being too low.
- Fixed: Level 8 emissive level being too high.
- Fixed: Gymnasium pathing issues related to training dummy.
- Fixed: shop counter when placed towards the wall, boxing out all paths.
- Fixed: wrong status text shown for guests moving to training dummy.
- Fixed: baggage items position offset
- Fixed: damage texture showing up with excessive emission.
- Fixed: mail panel scroll bar UI style.
- Fixed: double message occuring when furniture breaks due to earthquake.
- Fixed: handyman not able to reach stage for repairs.
- Fixed: table repair point being randomized.
- Fixed: bard description not updating during performance.
- Removed: entrance fee from the policy panel.
