Finally, DB010 arrives! And regarding DB010, I have done many regrettable things in my life, but not as sorry as this one. When DB009 was released, my goal was to make DB010 with more balanced gameplay. I kept the whole month of September for this alone, as I understood that this is very important.
During my game balancing period, I kept feeling that the UI workflow was very disturbing. I know, I know. I made it that way, but after all this time, I had to re-evaluate. The minimalist style also didn't really look great.
So, DB010 became a huge patch (game balancing + UI overhaul + workflow overhaul) that I had to pull off in just one month and it did take me almost 2 months instead (It is October 24th now at the time of this writing).
Nevertheless, I am happy with the results and looks like a well invested development time. It is not completely done though. There are bits and pieces of old UI and workflow still there which will be flushed out by the follow up patches. My hope is to get it done completely by the month's end, but that's just my wishful thinking and could be few more patch cycles until you get to experience the "complete overhaul" that I intend - UI and workflow wise.
There are few things to note:
- Only the first 3 levels were re-balanced as later features still need to be overhauled. I expect to complete it within the next few patch cycle. The rest of the levels may crash or be unbeatable at the moment.
- Things that were not broken may be broken now. Many codes were moved around, rewritten or replaced. Please be patient until all things are sorted out.
- Smooth movement for furniture placement in rooms were implemented but not for the furnitures not in the room. I did this intentionally so that players can compare and give feedback. I personally like the new smooth movement :D
- Some UI sounds are missing as I didn't have time to find or record them yet. I expect to complete it within the next few patch cycle.
- 32-bit support will soon end.
- If you have suggestions game play wise, make em now!

The above space will be used for showing guest/staff history, thoughts and other useful information for the player should he needs to diagnose a problem.
Dev Build (DB010)
- Added: User interface overhaul (Work in progress!)
- Added: Staff special perks. (Experimental)
- Added: Furnitures can now be edited directly by simply clicking on the furniture.
- Added: Object placement animation.
- Added: Timed buffs.
- Improved: First 3 levels were rebalanced.
- Improved: Smooth furniture rotation during placement and relocation.
- Improved: Window panel transition and animation.
- Improved: Staff potential allocation and effects reworked.
- Improved: Staff ability and movement speed adjusted.
- Improved: Level 1, 7 and 9 ambient light discrepency between GI and non GI lit environment.
- Improved: Level 3 environment reworked.
- Improved: Slight global illumination performance improvement.
- Fixed: Furniture not accessible after repairs.
- Fixed: Level 9 lighting kicking in late.
- Fixed: Level 3 ground texture showing white seams.
- Fixed: Wrong tip text showing on the room building UI.
- Fixed: Last furniture staying on the screen if the room is completed without placing it.
