So here it is! Build 0.2 is here!
Okay, now let's down to business. As many of you guys know, I spent two months and two delays to get this build ready. I did this because I wanted a clean build that was bug-free. Unfortunately, that dream did not come true. I am quite sure that there will be bugs, just waiting to be found.
Nevertheless, I am releasing this build because delaying any further wasn't helping in any way - also, some new players were getting a bit anxious after this long gap in patches. I will be releasing hot fixes similar to what we did during the first week of release. So expect bugs all around. Hopefully by this time next week, 0.2 will be what we all hoped to be.
It really is a shame that 0.2 is releasing prematurly after all the work put into it but it should be ironed out in a week's time. Build should be going live at 10PM PT.
Here is the list of new features. Please note that some features were put on hold.
New Features
- Level 5 "Dungeon is not an exception"
- New zone "Express Shop"
- New zone "Gambling Den"
- New revamped waiting algorythm
- Level director system to prevent critical game crash
- Improved navigation and CPU thread allocation
- Zone and furniture availability is now level specific
- New lobby background and patch timer
- Camera rotation
- Staff responsibility and section assignment
- Staff level up and specialization
- Extended staff control UI
- NPC selection outlining
- Animated cursor
- Extended room information
- Improved zone drag response and detection
- Plant watering and reward system
- Revamped staff control logic
- Improved helper message logic
- Spa water FX (refraction based and no more reflections that eat CPU time)
- Spa bath takes up to three guests
- Spa bath water and fx reworked
- Spa changing booth curtain retextured
- Revised bench allocation
- New furniture - Advertising board
- New furniture - Chess table
- New furniture - Book shelf
- New furniture - Sword stone
- New NPC - mage
- New NPC - rogue
- Spam & scam system
- Exiting UI windows changed to right mouse click
- New UI font
- New Particle renderer and FX queue
- Optimized game performance
Fixed Issues
- Picked up staff gets stuck between room walls
- Texture anistropic filter not working
- Texture resolution halved in lobby
- In game menu option saving not working
- Shadow settings not reflected via in game option menu
- Restroom queue system malfunctioning after a relocation
- Height offset causing floating guests.
- Guests warping to destination even when path is not stale.
Disabled features(Should be enabled soon)
- Bard contracts system (Experimental)
- Furniture damage and repair system
- Fighting
