Changelog:
- certain enemies activate at a closer distance
- reduced the damage that the world 1 trap does
- world 3 boss now shoots more projectiles with its projectile attack
- eye ships don't hurt you while they're teleporting anymore
- changed some common upgrade to rare upgrades to help encourage more interesting playstyles
- how "special" type upgrades appear is completely reworked, now it is just tied to while world you're in
- added some new tips to the game
- tortoise ship now should no longer reflect projectiles when they're not using the reflect power
- improved the choosing of homing targets with player homing attacks
- fixed a glitch when the player skips the level intro with the level intro skip setting on
- world 4 boss has more HP
- added text in an end game thing to make clear it's not fully implemented yet
- edited the text in the game for consistency
