Bug fixes
- Fixed zombie breathing sounds playing when dead.
- Fixed an issue with zombies using strafe behavior.
- Updated Crypt and Goblin Cave lighting.
- Fixed kick interaction animation playing Turn In Place animations at the same time.
- Fixed an issue where taking a hit during potion drink animation would get you stuck.
- Added ambient fire sounds to Crypt level.
- Fixed an issue where the Undead Champion would play sounds from all over the level.
- Fixed an issue with Ranger's poison strike VFX lasting forever.
- Fixed issues where equipping while getting hit or dodging can cause weapon to get stuck.
- Improved dodge foot sliding.
- Fixed issue where arrow trails would stay activated when stuck in shield.
- Fixed issue where you could drop ability scrolls in the world or your inventory.
- Fixed many issues with vendor inventory such as being able to take items free, a crash when buying some items, stacked items not giving full price etc.
- Fixed an issue where Town NPCs would block items at feet from being pickup up.
- Fixed the IK (Hand stuck on weapon for two handed weapons) during dozens of animations.
New features
- Potions on quickslots now show on your belt.
- Parry effect added to weapons during attack animation, MUST BE A DIRECT HIT TO THE WEAPON.
- New animations for large axe attacks.
- Better indication of low health, featuring sounds and screen damage.
- Holding shield block is now limited as it decreases stamina.
- Low Stamina indicated by heavy breathing sound.
- Shield bash now uses mana instead of stamina.
- Lootable tombs can now spawn skeletons.
- New lootables, Bone totems, corpses, armor racks, bow racks.
New level
- The Tar Trench
