First Mission, Marker System & Major Gameplay Update
This is a big one.
The first mission is here! It is still an early version, but the objectives are already playable and it gives the first real taste of the core gameplay loop.
New Feature – First Mission
- The first playable mission has been added
- Mission objectives can now be completed in-game
- This is an early version, but it already shows the direction of the real gameplay experience
New Feature – Mission System
- Generalized mission system introduced
- Missions can now define a main goal
- Mandatory and optional objectives are now supported
New Feature – Marker System
- Mission-related locations can now be marked
- Players can place their own markers
- Player-created markers are visible to all other players
Combat & Damage Updates
- Players and NPCs now have hit zones
- Shots and damage can affect specific body areas:
- Arms
- Legs
- Body
- Head
- The Scavenger can now be killed
Interaction System Improvements
- Interaction system has been expanded
- In addition to simple button-press interactions, hold interactions are now supported
- Cabinet door system introduced
- Cabinet doors can now be opened
New Feature – Aim Zoom
- Added slight aim zoom with right mouse button
- Improves aiming feedback and precision
Bug Fixes
- Scavenger can no longer pick up items through walls
- Blocking layers introduced for item pickup validation
- Interaction system fixed — players can no longer pick up items or interact with objects through walls
- Steam Host owner display should now show correctly more often instead of Unknown
- Chat console input fixed — closing the chat console no longer keeps typing everything into the console
Thanks to everyone testing and giving feedback. This update is a major step toward the real mission-based gameplay experience!
