This update improves NPC navigation and introduces the first weapon into the game.
NPC Movement Update – Jumping
NPCs are now more capable when navigating the environment.
- Guards and Scavengers can now jump over smaller obstacles
- They will prefer jumping instead of walking around when possible
This makes their movement more dynamic and less predictable during encounters.
New Addition – First Weapon (Voltstorm)
The first weapon has been introduced: Voltstorm.
- Guards are now equipped with Voltstorm by default
- When calm, the weapon is carried on their side
- When sensing danger, they will draw it
- For now, guards do not attack yet
- But this will change soon...
This marks the beginning of a new phase in NPC behavior and threat escalation.
Thanks for continuing to test and support the game!
