Doors System & Guard Detection Update
This update introduces the first version of the door access system, along with a major upgrade to the Guard NPC behavior.
New Feature – Door System
Doors are now fully integrated into gameplay and require proper access management.
- Doors require an access card to open
- Access cards can be equipped — no need to hold them in hand
- If the player has a valid card, doors open automatically
- Doors can be physically blocked from closing (yes, even with your head...)
This adds a new layer of planning and interaction during infiltration.
Guard NPC Update – Detection & Hunting
Guards are no longer just patrolling — they now actively detect and hunt players.
- Guards can hear you:
- Running can be heard from far away
- Walking can be heard from a shorter distance
- Crouch-walking is almost silent
- Guards can see you:
- Entering their field of view leads to quick recognition
- They have a relatively long vision range
- Once detected, the guard will start chasing you
- Guards do not attack yet — they will catch and follow you instead
- They demonstrate that escaping is not easy... but feel free to try anyway
This is the first step toward a more dynamic stealth experience.
Thanks for testing and helping shape the game!
